GamesRadar score: 9 Metacritic score: 80
Notable review quotes:
“…the series (or really any other racing game in existence) has never been more realistic nor arguably fun to drive” - IGN
“The attention to detail is staggering and it handles like a dream. A true technical showcase.” - PSM3 Magazine UK
Hated by: Justin Towell, Content Editor
Everything's wrong here. The game's best moments are reserved for those players willing to wade though hours and hours of slow races before getting to some cars truly worth driving. The career structure forces you to replay certain races again and again until you can afford the right car to enter the remaining ones. The AI still follows its set path, unwilling to deviate from it unless absolutely necessary, and never taking any risks. Where GRID has believable opponents, incredible crash damage and a feeling of really being in the car as you hurtle down hills and swoop into corners, GT5P has robotic AI, invincible bodywork and dull, lumbering inertia.
That's not all. The game still suffers from the same flaw the original had – as soon as you can afford the best car in the class, you'll win every time. But if you pick the wrong car, you'll never win – it's impossible to keep up. That's not a difficulty curve, it's a lesson in mathematics. And although the graphics may look great at times, the game is glistening with jagged edges, the replays cut the frame-rate in half, trees are made of simple crossed polygons like those of 1995 and, though the shiny bonnets look great at first glance, you soon see that there's PSone style pop-up in the low-detail reflections. Not to mention the 'mirror to the past' that scratches at your eyes in every cockpit shot.
In fact, GT5 Prologue isn't actually very good at all.









Facebook
N4G




