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10 features we want in online shooters

How the next crop of multiplayer bloodbaths can be even better than the last

Words: Tyler Wilde, GamesRadar US

3) Portals

Look, Valve, we don’t care if it turns out to be the crappiest multiplayer game ever made, just put out a multiplayer version of Portal, and we will play it. Please?

Above: We’re not even sure how it would work, we just want it

2) Get abstract

Here’s an idea for a new shooter: Tibetan mantras reverberate through Escher-esque levels while Akira-style light trails spew out of nifty hover boards which players maneuver while firing sound waves at each other. Oh, and the level slowly rearranges itself according to the pitch and tone of the aforementioned chanting. And there are grappling hooks and monkeys, somehow.

Would it be fun?

Well, maybe, but it’s only vaguely a “shooter” and it’s risky, for sure. Our somewhat fasciculus example aside (we’re not saying that every developer should run out and start making multiplayer versions of Rez), we’d be open to a little more unobstructed, even rash creativity in shooters.

 
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