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10 features we want in online shooters

How the next crop of multiplayer bloodbaths can be even better than the last

Words: Tyler Wilde, GamesRadar US

Dec 26, 2007

Multiplayer shooters have advanced stupendously since the likes of Doom and Quake. Contextual actions, unlockable weapons, team and objective based combat, physics, sprawling maps, class systems and a slew of other complexities have been crammed into modern frag-fests.

Nevertheless, there are still a few features and concepts we’d like to see perfected before the inevitable next step involving wires poking out of our brain stems. Potentialities like Call of Duty 5, Halo 4, Rainbow Six: Vegas 2 and Half-Life 3 will undoubtedly offer things we’ve never even thought of, but here are a few humble suggestions that we have considered. Easier said than done, right? Probably.

10) Fully deformable environments

Physics isn’t new to multiplayer games, but it’s generally limited to certain obvious objects: boxes, exploding cars, bright red barrels that scream: “Shoot me and I’ll totally explode, bitch!” Impotent explosions and casually tumbling debris isn’t enough to satiate our urge for destruction - we want to smash the walls from their foundations.

We’re sure there are complex reasons why this kind of interactivity is difficult in a multiplayer setting, but we’re far too lazy to worry about “variable arrays” and all that - we simply want to absolutely destroy everything in a level, leaving only the smoldering bodies of our downed opponents behind at the end of each match. Some developers have come close, but we’re still not quite feeling it. Perhaps upcoming Fracture’s terrain deformation will give us our fix.

Above: Half-Life 2’s gravity gun is great, but we’d rather be ripping load-bearing walls out of buildings than tossing caution signs around

9) 180-degree turn

Incredibly physically fit super-soldiers apparently move about like elderly women carrying walkers (the kind with tennis balls jammed onto the ends). To turn around, they’ve got to make tiny baby steps around central pivots.

Even if we up the sensitivity on our mice or analog sticks so that the gentlest twitches send us into over-enthusiastic pirouettes, it doesn’t make sense. Lost Planet rectified this with a quick turn button - that’s all we’re asking for.


 
21 Comments
Order Comments: Newest First | Oldest First
Stormtrooper45  - 10 months 1 day ago 
first!
FrozenImplosion  - 6 months 3 hours ago 
civilians and portals would be great!
Morning Ninja  - 6 months 2 hours ago 
Free Running FTW
Hobojedi  - 6 months 1 hour ago 
I'd love a multiplayer game with portals.
dewfish  - 6 months 13 minutes ago 
is that ship game any good? I'm seriously thinking about buying it....
CH3BURASHKA  - 6 months 2 minutes ago 
Fuck yea! Max Payne!

reCaptcha: moralize Mary (wtf?)
dewfish  - 5 months 30 days ago 
is that a "fuck yeah" for the ship game, or are you just really into Max Payne?
chucknorris69  - 5 months 30 days ago 
shit a gravity gun would be tight in the red faction guerrilla game
AFilthyIbis  - 5 months 30 days ago 
Concerning number 8: the default viewing angle of most fps's is 90 degrees. This can usually be turned up all the way to 360(team fortress 2,and quakes.
oreomonkey  - 5 months 30 days ago 
Free-Running and Civilians would be beast.
oscarpiggy  - 5 months 30 days ago 
free running and civillans would be awsome
jakery22  - 5 months 30 days ago 
If you put all these into a Online shooter i think it would be aswesome and i would definitely play it. The gravity gun in Red faction: Guerilla would be awesome but the walker in the demo is probably just as fun.

ReCAPTCHA $58,633,000 saburi Is that a new type of currency?
Danomeon  - 5 months 30 days ago 
as for #10, Red Faction: Guerilla is coming, and it is going to be incredible!

Battlefield: Bad company kind of had it right (It just sucks that only certain things were destructible), and the second Bad company looks to change that as well.
DrFailgood  - 5 months 29 days ago 
Other than Number 1, putting these into multiplayer would be pwnage.
beefyokeefe  - 5 months 29 days ago 
i agree that it would be refreshing for once to see somthing more different(omg! you want me to capture the ENEMIES flag! and KILL people!)i think these ideas are great and would love to see them happen
tacolord  - 5 months 29 days ago 
i can see a multiplayer portal. infinite loop dropkicks ftw
tacolord  - 5 months 29 days ago 
maybe some team based puzzles. or making portals under other players that drop them in pits. sweet deathmatches
fergfighter  - 5 months 28 days ago 
man, imagine COD Modern Warfare 2 with freerunning, gettin fired at then leap onto a bus turn round and RPG their ass!
noobeater  - 5 months 27 days ago 
sounds like a load of kick ass ideas.



ill begin working on it now
Tw1sted  - 5 months 27 days ago 
in the commentary of Portal, they did say how they tried multiplayer. They said it worked, but it was boring. How would you make that exciting any ways?

By the way, that Ship game looks amazing. I wish someone could steal this idea and put it into a new game.
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