This constant, enthusiastic urge to one-up itself across a beefy 53 levels is a huge part of the game's appeal - you literally can't wait to see what's going to turn up next. But when you add in more than 150 weapons, five difficulty settings, relatively competent squad members and graphics that aren't prize-winning, but can draw 40 or more giant insects and flying saucers tearing the crap out of a fully destructible city and almost never chug? Then, it's easy to see what this is: a corny, geeky dream come true that's destined to be an underground classic.









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