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Don King Presents: Prizefighter


Flash meets frustration in an antiquated boxing sim

While it looks an awful lot like Fight Night (from the menus to the create-a-fighter mode), Don King Presents Prizefighter simply doesn't inspire anywhere near the same amount of awe. It certainly seems that given all the Don King bombast that the game would make more of an effort in presenting a razzle-dazzle experience.

The fact that Prizfighter doesn't break any new ground is forgivable, but botching the essential issue of hit detection is obviously a huge problem. Pugilistic devotees seeking the next fix will undoubtedly fight through the flaws, but frustration will likely be the knockout punch for the average gamer.

Jun 16, 2008

You'll love
  • Documentary-style narrative
  • Many distinct fighting locales
  • Large, varied soundtrack
You'll hate
  • Hit detection is busted
  • Button controls lack fluidity
  • The stamina meter. Ugh.

 
1 Comment
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griever  - 1 year 1 month ago 
I actually like this game. I haven't played Fight Night though. But I think given the hit detection issues it's quite a fun game to play. Maybe the sequel would address the issues mentioned here and I'd love to see the replays of my fights in slow motion!
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The Knowledge

Don King Presents: Prizefighter

Genre: Fighting
Expected release date: Spring 2008
Published by: Take2 Interactive
Developed by: Venom Games
Multiplayer Modes:
Offline
2 player VS
1 player SOLO
6 DECENT
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