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Call of Duty: World at War


Every inch a "proper" Call of Duty game, this is a great WWII shooter

If there’s one word that sums up World at War for us, it’s ‘brutal’. The latest Call of Duty, developed over the last two years by Treyarch – not series creator Infinity Ward – is a brutal slog through a WWII setting unlike any other. You may think you’ve ‘been there’ and ‘done that’ when it comes to this particular global conflict, but after five minutes in either the blood-soaked single player campaign or the frenzied multiplayer you’ll realise that this is far from your average, tired WWII shooter.

However, whereas it changes the setting from the last Call of Duty outing, Modern Warfare, one thing that hasn’t been altered is the core gameplay. The tools of war may be different, the uniforms more old fashionned and the settings less current, but beneath the surface of World At War lies the oh-so-silky smooth gameplay we were treated to in CoD4. Yeah, that’s probably because the game runs on the same engine, but to try and alter such an awesome shooting formula would be nothing short of madness.

Even with the same equipment mistakes can be made (Quantum of Solace runs on the Call of Duty engine too), but the boys at Treyarch have done a fine job, adding sweet new effects here and there, making small modifications, and adapting the gunplay to work with all the authentic WWII ephemera. The weapons, for example, are mostly those you’d find in Call of Duty 1-3, but they feel more solid and lethal like the advanced weaponry of Modern Combat. Even the melee attack (which can either be a knife or a bayonet) seems meaty as you jab your pig-stick into the neck of any charging Japanese Banzai or Nazi soldier.



And that’s before you get your hands on a flamethrower. Although it has plenty of competition we reckon WaW’s instrument-of-fiery-doom is far superior to the ones you’ll find in Gears of War 2, Far Cry 2 and Dead Space. Why? Well, the devil is in the detail. Not only does it look and sound like you’re unleashing high-pressure propellant at your enemies, it also causes the world around you to react. Enemies will desperately try to pat out fire on their clothes, or will flail their arms screaming before collapsing in a smoldering heap. Tiny embers will float through the air, and nearby grass and trees will curl up and singe. Our only issue with the flamethrower? Well, can get a little boring to use. Hosing trenches filled with Japanese soldiers is great to start with, but the lack of required skill gets to be a turn-off after a while.

So, the weapons are brutal. The environments you find yourself fighting in are brutal. Even the storyline, with its strong focus on hatred and revenge is brutal. The Soviet campaign is especially harsh and you genuinely feel as if you and your comrades are fighting for vengeance instead of personal survival. In fact there were moments in the Russian campaign (watching a terrified German POW getting a hole shot through his skull in the Eviction stage stands out) when you’ll genuinely start to feel pity for your enemy. Treyarch may not have changed the core gameplay much (and in some cases their level design leaves much to be desired – two or three times we found ourselves wandering aimlessly looking for the spot that triggered a new event), but the developer does know a thing or two about telling a compelling story.

If anything the Red Army stages make the American ones seem a little tame, and it’s no surprise that the game ends with an all-guns-blazing assault on the Reichstag, the very heart of Hitler’s Germany. Well, that’s where the single player campaign ends at any rate. World at War’s single player campaign, although solid, was always meant to play second-fiddle to the multiplayer options and you’ll need to engage with these to get maximum bang (or indeed squelchy stab) for your Call of Duty buck.

 
57 Comments
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jar-head  - 7 months 23 days ago 
i think they rushed this, but until hell freezes over, war games wont be getting old anytime soon, thanks GR for the review. but wheres end war? lol
the_real_fluke  - 7 months 23 days ago 
so basically, its more of the same, but different?
cant wait
bron1417  - 7 months 23 days ago 
different is better. getting it.
purpleshirt  - 7 months 23 days ago 
the demo scared me
sitting in a bombed out building artillery shells landing all around,
bullets flying through the windows
it was gritty
and was quite shocking
TrIp13G  - 7 months 23 days ago 
I'm glad I'll be getting this next month...
DampedVirus  - 7 months 23 days ago 
Waiting for CoD6, amirite?
MobstahLobstah  - 7 months 23 days ago 
^
YES.
volrath46656  - 7 months 23 days ago 
So is the next CoD going to be titled as #5 or #6? And where does this game stand in the series if the next one is going to be CoD5?
skyguy343  - 7 months 23 days ago 
maybe this is the "Rock the 80's" of CoD. This still looks awesome but id rather play the sequek to Cod 4
Jbo87  - 7 months 23 days ago 
"the single player campaign clocks in at a measly six-or-so hours." - These sort of statements really confuse me. i'd probably agree that six hours is a bit short short however Gears 2 was slated as being bloated at 8. Working on that logic then developers should only be making games 8 hours long to clinch those perfect 10's.
Jbo87  - 7 months 23 days ago 
^ meant 7 hours btw.
jimsondanet  - 7 months 23 days ago 
8 hours?! that sucks no game should be that short
i really dont think il buy gears now
oh well
fallout has over 100 i hear, but then again im no completionist
stat buffin too that of a demi god however
oreomonkey  - 7 months 22 days ago 
wow... i have this game and i rented far cry 2.
how does this get the same frekin score as far cry 2. yah i an understand this getting a 9 because its not as cod4 but c'mon its way better than far cry 2 and battlefield: bad company is better than it and got a worse score?!?!?! what is up with that
oreomonkey  - 7 months 22 days ago 
wow... i have this game and i rented far cry 2.
how does this get the same frekin score as far cry 2. yah i an understand this getting a 9 because its not as cod4 but c'mon its way better than far cry 2 and battlefield: bad company is better than it and got a worse score?!?!?! what is up with that
oreomonkey  - 7 months 22 days ago 
double post?
pimlicosound  - 7 months 22 days ago 
Contrary to what oreomonkey thinks, if COD:WAW gets the same score as Far Cry 2, I can only assume that COD:WAW is an excellent game.

I loved FC2 - a huge story mode with unparalleled flexibility for FPS games and the best graphics on X360. But you get out what you put in. I was patient with it and had the imagination to try interesting things, and the pay-off was great.
slayaz  - 7 months 22 days ago 
I thought BF was utter sh*te, first game I've traded in a while.

Won't be getting this though, just not enough originality for me.

I'm sure it will be a hit, but too many other games to try before this.
oreomonkey  - 7 months 22 days ago 
Far Cry 2 is not as good as this dont listen to him its garbage... well not THAT bad but its not as good as this if ur deciding which one to get..GET THIS!
Cwf2008  - 7 months 22 days ago 
Well a 9 huh? 3 more than it should have got...seriously is Treyarch too scared to make a Vietnam game?
Cwf2008  - 7 months 22 days ago 
Well hopefully the real Call of Duty 5 (not this hunk of crap) will be made by Infinity Ward and actually be good
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The Knowledge
Call of Duty: World at War
Call of Duty: World at War

Genre: Shooter
Release date: Nov 11, 2008
Published by: Activision
Developed by: Treyarch
Franchise: Call of Duty
Multiplayer Modes:
Offline
2 player CO-OP
Online
18 player VS
4 player CO-OP
9 AWESOME
Read the review
Latest Articles About This Game
Every inch a "proper" Call of Duty game, this is a great WWII shooter
Xbox 360 Review  -  Nov 11, 2008