Quantcast

Bullet Witch


For one low, low price, you too can have arousing genocidal witchcraft in your home

Sadly, you’ll toil through much mediocrity to unveil the awesome. Awesome like summoning a tornado to rip clusters of buildings from the earth and whisking them into the sky. And battling skyscraper ogres till their hearts explode. And telepathically whipping dumpsters, cars, benches, and streetlights at foes, while gigantic-brained floating devils mind-throw all that shit back at you. And a guy named Maxwell Cougar. It’s stunning. But gunning down eternal waves of brain-dead grunts is not, and that’s how most of the game is spent.

These grunts are skilled enough to skin humans and sick enough to drape the flesh from their necks. But their main brain-synapse triggers annoyingness and dumb decisions. There’s eventually some lovely added to this kill-grind when you progress and gain magics - you’ll impale them with fiery skewers and wield wind-blusters to storm-sack the helicopters they like to leap out of. But you don’t obtain these pimpisms soon enough in the roughly eight-hour campaign, leaving you alone with the perpetual gun-noise of your man-sized gun. Ratta-tat-tatta. And a few more tattas.

Then there’s the plot and dialogue built of slipshod slices of shrink-wrapped chemically-orange cheese. Sure, the game opens with a glimmer of relevance: another war in the Middle East in 2008, and you think “wow, that’s a topic of fuming national controversy.” And then a “homicidal virus” ravages the globe, and then the demons come, and the rapture happens, and then blah.


 
This video player requires Flash 9 Player or later. Please download the latest Flash Player.
The Knowledge

Bullet Witch

Genre: Action
Expected release date: TBC
Published by: Atari
Developed by: Cavia