Now this is more like it. Don't get us wrong, it's not like X-Men: Next Dimension was a bad game as such, it's just... No, hang on, that's exactly what it was. Anyway, the point we're trying to make is that if you're going to create a quality X-Men experience you don't want to be messing around with undiluted beat-'em-up gameplay. Nor do you want to split the mutants up and send them off on their own solitary quest (as was the case in the yawnsome Wolverine's Revenge). And as for Rogue And ...