Tony Hawk's Project 8

The Hawk has landed again. Is the eighth time a charm?

The Xbox version fares far better than the PS2 in terms of visuals. Control issues pop up, as both shoulder buttons must be pressed in combination to revert/transfer - which you can adjust to, but you may become frustrated when you want to activate a goal and end up performing a manual. The control scheme is better suited to the four trigger buttons found on the PS2 and 360.

But something is amiss in the Xbox version. Apparently, someone has decided that those wanting to Create-A-Park/Trick/Skater or access Online Play will only want to do it on Xbox 360, 'cause they’re gone, kids. Kind of kick to the face for longtime fans; removing features is no way for the proud Hawk dynasty to take its bow on Xbox - and it's rude.

Another disappointment is the uninspired level design. School, Suburbs, Plaza, Factory, the obligatory skate park - we've seen these before. Granted they're bigger, but the new environments lack the innovations that kept us searching for the best lines, hours on end.

Speaking of lines - they're everywhere. Something about P8 is just, well, easier. Even with the lowest stats, lip tricks balance endlessly. Fall from almost anywhere, holding the grind button will draw you to a rail. Manuals can be performed with the push of a single button, which can prove to be burdensome to D-pad veterans.

 
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The Knowledge
Tony Hawk's Project 8

Genre: Sports
Expected release date: Fall 2006
Published by: Activision
Developed by: Neversoft
Franchise: Tony Hawk