Thrillville

There's a vast amount of things you can do in this vast theme-park simulation. But it lacks the polish and attention to detail that would make it a virtual Disneyland.

Genre: Family
Release date: Nov 14, 2006
Published by: LucasArts
Developed by: Frontier Developments
Multiplayer Modes:
Offline
4 player VS
6 DECENT
Read the review


Screenshots updated Nov 9, 2006
Latest Stories
Atari reveales releasedates for all platforms,...N4G
Atari today announced their new releasedates for december 2006 and 2007. Most interesting is...
Xbox News from N4G - Dec 4, 2006
Thrillville
Ride coasters, play games, run the park, and chat up the babes... just don't expect the next...
Xbox Review - Nov 28, 2006
Thrillville - Developer Diaries
Learn how to micro-manage a sea of malcontent attendees
Xbox Feature - Nov 17, 2006
Xbox Feature - Nov 17, 2006
Nov 30, 2006
Nov 30, 2006
Nov 30, 2006
Nov 30, 2006
Thrillville - Developer Diaries
Learn how to micro-manage a sea of malcontent attendees
Nov 17, 2006
Nov 17, 2006
Nov 9, 2006
Thrillville - Developer Diaries Week Five
The things worth doing are never easy...
Nov 2, 2006
Thrillville - Developer Diaries Week Four
Warning: Thrillville Is Different, Dangerous and DEEP
Oct 26, 2006
Thrillville - Developer Diaries Week Two
Making Everything Work Together
Oct 12, 2006
Thrillville - Developer Diaries Week One
A nonstop party in a theme park you create
Oct 12, 2006
Atari reveales releasedates for all platforms,... N4G
Atari today announced their new releasedates for december 2006 and 2007. Most interesting is...
News from N4G Dec 4, 2006
Simulation games are always a tricky proposition on consoles. The versatility of keyboard-and-mouse controls is hard to pull of on a gamepad, ergo some of the fun is often lost when the genre hits a console. But the developers at Frontier Developments, the makers of the renowned Rollercoaster Tycoon games, are up to the task of bringing the heady fun of theme-park simulation to consoles. For the most part, they succeed; the game mechanics in Thrillville work and there's a great deal of variety ...
Thrillville
Don't just build the toys - play with them. Then mop up the mess
Nov 6, 2006
Ever wanted to make your own amusement park? Yeah, neither have we. One only has to imagine all of the red tape, legalese, investment concerns, zoning issues, contract disputes, liability claims, piles of vomit everywhere... you might be dead before you get around to designing your first ...   » Read Full Thrillville preview
Thrillville - updated impressions
Turns out running your own theme park doesn't have to be dreadfully boring
Sep 26, 2006
There's really only one problem with monster-selling games like Rollercoaster Tycoon and Theme Park: they're no fun. Somehow, these micro-management games found a way to strip all the amusement out of amusement parks. Can Thrillville change it all? The simpler setup feels like a good start: You're the young relative of a theme park tycoon and he's thrilled that you're coming on board to help him run the place (and stop Globo-Joy from taking it over). You've got carte blanche to improve ...   » Read Full Thrillville preview
Thrillville - impressions
Could this be the Grand Theft Auto of roller-coaster sims? Signs point to 'maybe'
Aug 8, 2006
Theme-park simulators are nothing new, but Thrillville might be the first to mix roller-coaster building with third-person exploration, interactive conversations, first-person shooting and nearly every other conceivable gameplay style to date. Casting players as a kid who inherits a chain of crappy theme parks from a rich uncle, Thrillville tasks you with cleaning up your new playgrounds and building badass attractions to draw in guests. So, OK, that part is old hat. But once the guests are ...   » Read Full Thrillville preview
ESRB Rating
Thrillville is rated:
Everyone 10+
Fantasy Violence, Mild Lyrics, Mild Suggestive Themes
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