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The Elder Scrolls: Morrowind


Would you like a visual feast with your side quest?

The third installment in the long-running and extremely popular Elder Scrolls series, Morrowind establishes a new standard in role-playing games. It's astonishing in its depth and detail, and also sets a new benchmark in graphics.

Morrowind's extreme open-endedness sets it apart. Despite the linear story, the way the other characters in the world interact with you changes based upon your actions. There are various guilds within the game, like the Assassins Guild, and whether or not they see you as friend or foe is determined by how you interact with them. Attack an assassin, and the entire guild will be hunting for your hide. That kind of flexibility means that each game can play out a little differently.

As a result of those interactions (and the side quests that become available to you), you can literally spend hours far away from the main quest. This is both a blessing and a curse - it's possible to forget about the main story altogether.

Unfortunately, the combat doesn't quite measure up to the other areas of the game. At times it feels like you're playing a very funky version of EverQuest, with below-average animations and sub-par controls. Also, you'll often hack your way through a long, challenging cave, ultimately coming to a treasure chest at the end. You crack open the chest … and receive some worthless knife. That's an awful lot of work for some rather lame loot. This risk/reward mismatch may be a minor complaint, but it does feel frustrating.


 
5 Comments
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jpochodnicky14  - 6 months 10 days ago 
the game is role playing to do a certain quests to open a chest at the end and receive some worthless knife
jpochodnicky14  - 6 months 10 days ago 
on a red mountain to go to dagoth ur to go to a facility to get to a chamber on the facilicy in dagoth ur in red mountain
jpochodnicky14  - 6 months 10 days ago 
at red mountain to kill all weird monsters at a red mountain to get to training acadmy to kill all weird monsters outside and inside a training acadmy and charma,s breath to KILL THEM ALL and get to ebonheart
jpochodnicky14  - 6 months 10 days ago 
get to vivec city get to the underworks and kill the rat and bandits to get to aid sotha
and kill all welrd monsters and bandits outside and inside the ruins
jpochodnicky14  - 6 months 10 days ago 
to get to the shrine of azura go to molag mar than get to seyda neen than get to balmora than get to caldera than get to gnaar mok
and than get to khuul
The Knowledge

The Elder Scrolls: Morrowind

Genre: Role Playing
Release date: 22 Nov 2002
Published by: Bethesda
Developed by: Bethesda
9 AWESOME
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Would you like a visual feast with your side quest?
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