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  • With TimeSplitters and its sequel, Free Radical's staff seemed to struggle deliberately against the prevailing trends in FPS and action games, trends that they themselves had helped create in their work at Rare on GoldenEye and Perfect Dark. Filmic style, narrative coherence and considered, tactical combat were all eschewed. In their place were frantic, twitchy arcade shooting and a charmingly silly kitchen-sink conceit that could accommodate every spoof and staple they could think of. The
  • It's like a lesson in how great games should be made. The adventures of aging, likable, last-chance super-spy Sam Fisher gripped us from the moment he made his debut over two years ago. As this is the third time we've got behind Splinter Cell's wheel, it was going to take something jaw-dropping to get our attention. Unsurprisingly, that's exactly what we got - visual splendour the like of which you've never seen before on a console. The beauty and authenticity of the environments creates an
  • It's like a lesson in how great games should be made. The adventures of aging, likable, last-chance super-spy Sam Fisher gripped us from the moment he made his debut over two years ago. As this is the third time we've got behind Splinter Cell's wheel, it was going to take something jaw-dropping to get our attention. Unsurprisingly, that's exactly what we got - visual splendour the like of which you've never seen before on a console. The beauty and authenticity of the environments creates an
  • Sam Fisher has been skulking in the shadows for the last few years, but he seems to have spent the time honing his stealth skills before sneaking back with this sequel. This is Splinter Cell almost exactly as you remember it, but Sam is in a multitude of new places facing different dangers. Infiltrating jungles and a train, it looks as though the tight reins that restricted his spying to indoor locations have been well and truly slashed. We weren't convinced that Pandora Tomorrow needed to be
  • No guns? NONE? Not one? There must be a mistake somewhere. Hang on - let's check the disc. Maybe it's been scratched in just the wrong place to... nope. Weird. How can you have a video game these days without any guns in? What on earth could the triggers be used for? Accelerating and braking the lead character? NO GUNS?Play Stolen for even just a little while, though, and that absence of hand-cannons becomes clear as those patio doors that everyone seems so fond of walking into - it's purely
  • One nerdy bloke, one girl over-blessed in the breast department, a muscle-head only too happy to whip out his sword on demand and a half-woman-thing in a thong. You'd be forgiven for mistaking Climax's first outing into RPG territory for last night's instalment of Big Brother.It could also be confused with something that's not an RPG because, levelling up and magical attacks aside, Sudeki is as similar to Ratchet and Clank as it is to Final Fantasy. Turn-based battling is right out the window -

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