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  • Driving games, as a genre, may be as oversubscribed as the clichZ goes, but they're becoming harder and harder to pin down. Into just what kind of pigeonhole does Burnout 3's turbo orgy of destruction fit? Third/firstperson risk-based action combat racer? Interactive snuff porn for metallurgists? There's no longer any pigeonhole, bar the one it's carved for itself. Modern driving games carry personality beyond genre, possibly thanks to the need to stand out from the crowd. And so it is to

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