The clue is in the title: Fable. It was supposed to be the game that let you write your own adventure. If this were a magazine given to swearing then that statement would be followed by an eight-letter word beginning with 'b' and ending with 'ollocks'. Fable lets you do nothing of the sort. It's probably best to get that major criticism out of the way first. TALL STORIES
During the game's protracted development (over four years) we heard about how you could become good or evil, make decisions
While still clearly a big success, a lot of folks would probably agree that the PC version of the first-person shooter FarCry was less a great game and more a great tech demo. This was thanks mostly to lush visuals and massive, go-virtually-anywhere levels that often far overshadowed the gameplay itself.
It's no surprise then that this console-only, enhanced port actually feels like the better game, thanks to a number of tweaks that remind players that you're not here to gawk at the scenery -
For the uninitiated, Fight Night 2004 stood out because of a little gimmick called 'Total Punch Control'. Surprisingly, unlike 'First Touch Control' and the 'Golden Eye' this was genuinely revolutionary.
By moving the punching mechanism from buttons to the right analogue stick, and then by patenting it (the sneaky blighters), they revolutionised the boxing game by adding a rhythmic reality to each blow.
Round 2 has sensibly tweaked this system and addressed the rather confused presentation of
Massive in scope, Forza doesn't just want to beat its Xbox platform rivals from the start, but also wants to scream past Gran Turismo on the final straight to take the chequered flag before spraying champers in Polyphony Digital's face. So how does it fare?
First you'll have to select your region - European, Yank or Japanese. Then they chuck you 23,000 credits and you get to buy a car and start thrashing the opposition.
Instantly noticeable is that you're not restricted to crappy cars early