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By GamesMaster posted 7 years, 4 months ago
The clue is in the title: Fable. It was supposed to be the game that let you write your own adventure. If this were a magazine given to swearing then that statement would be followed by an eight-letter word beginning with 'b' and ending with 'ollocks'. Fable lets you do nothing of the sort. It's probably best to get that major criticism out of the way first. TALL STORIES During the game's protracted development (over four years) we heard about how you could become good or evil, make decisions

By Dan Stapleton posted 5 years, 9 months ago
Fable: The Lost Chapters improves the original Xbox RPG with an advertised 30 percent more content to the game. Much of the new stuff comes in the form of extra side quests, plus a tacked-on story quest at the end of the game that takes you to a new land (which we won't spoil). You start out as a young boy, living happily, until a vicious bandit raid wipes out your idyllic village. Orphaned, you are taken in by the Guild of Heroes, who train you to be a great warrior into your adulthood and

By Cameron Lewis posted 5 years, 3 months ago
One of the things that make Family Guy so riotously funny is how the salty jokes come fast and furious over the span of each half-hour episode. Stretch those same laughs over 8 hours or so of generally humdrum gaming, and the whole affair gets diluted to the point where fans will find themselves reaching for the DVDs instead of the game controller. Oafish dumbass dad Peter takes a hard one to the noggin and becomes convinced that the citizens of Quahog are disguised henchmen of TV's Mr.


By Edge posted 6 years, 4 months ago
It's claimed that whatever you say to a Frenchman, he will translate it into his own language, and forthwith into something entirely different. Ubisoft Montreal's artistic, novel and moving interpretation of Far Cry is a particularly French, suitably transformed experience. Even if its technical handicaps are clear, what it achieves with the palette at its disposal is astounding. Instincts' lower resolution textures, sporadic pop-up, cruder characters and jagged shadows are all clearly defined

By Greg Sewart posted 5 years, 1 month ago
While still clearly a big success, a lot of folks would probably agree that the PC version of the first-person shooter FarCry was less a great game and more a great tech demo. This was thanks mostly to lush visuals and massive, go-virtually-anywhere levels that often far overshadowed the gameplay itself. It's no surprise then that this console-only, enhanced port actually feels like the better game, thanks to a number of tweaks that remind players that you're not here to gawk at the scenery -

By Richard Grisham posted 5 years, 4 months ago
The success and failure of a mans soccer team is akin to life and death - as the club goes, so he goes. While the World Cup is a quadrennial exercise in nationalism, nothing is more ingrained in the daily lives of billions of males around the globe than their favorite clubs fortunes. Whether its England, Germany, Spain, or any of dozens of other nations, wins, losses, and scandals are the stuff that sells tabloids every week. EA Sports FIFA 07 gets off of the world stage and back to the

By Justin Leeper posted 5 years, 11 months ago
A thrilling game of footy may dazzle billions of spectators, but it puts most of us to sleep. In an attempt to bring Americans closer to the world's most popular sport, EA puts a heavy arcade filter on the game: teams of four, high-scoring affairs and lots of flair. The result, FIFA Street 2, defies normal conventions about soccer, but stumbles too often to convert many US gamers to the fold. FIFA Street 2 is all about one-on-one showdowns. One guy has the ball, and uses his dexterity and

By Xbox World 360 posted 6 years ago
For the uninitiated, Fight Night 2004 stood out because of a little gimmick called 'Total Punch Control'. Surprisingly, unlike 'First Touch Control' and the 'Golden Eye' this was genuinely revolutionary. By moving the punching mechanism from buttons to the right analogue stick, and then by patenting it (the sneaky blighters), they revolutionised the boxing game by adding a rhythmic reality to each blow. Round 2 has sensibly tweaked this system and addressed the rather confused presentation of

By Gabe Graziani posted 5 years, 11 months ago
What does it sound like when you fire a canned ham out of a cannon targeted at a pile of brittle sticks? The answer is a fist against your face, unless you've put hours into Fight Night Round 3. Hang out learning the sweet science long enough and you might earn a PhD in placing punches ... or eating them. When you're up against the ropes and the slowing of time sounds like a rush of wind past your ears, the desperation seizes you by the heart. If you can defend a handful of punches and get a

By Greg Sewart posted 5 years, 9 months ago
Despite kicking ass as one of the most classic, side-scrolling, "punch 100 dudes in the head, eat the food you find in the broken crate, repeat" beat 'em-ups ever, the Final Fight franchise has taken more black eyes than all of Metro Citys thugs put together. Home console ports with missing features, half-assed sequels, downright ugly forays into the one-on-one fighting genre (see the Japan-only Final Fight Revenge on Segas Saturn) - the series has been through it all. And now Capcom continues
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