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By Gabe Graziani posted 5 years, 11 months ago
When gazing out over the smoking, cratered expanse of World War II shooters, it takes a special title to snare your interest. Call of Duty 2: Big Red One takes a competent perspective on the genre, but, despite some stirring segments through Italy, these tattered soldiers could have used a bit more time in

When gazing out over the smoking expanse of World War II shooters, it takes a really special title to catch your interest. Call of Duty 2: Big Red One takes a fairly competent bayonnette stab at it, but these soldiers could have used a little more time in

By Brent Goodsmith posted 4 years, 7 months ago
Classic compilations appeal to two types of gamer: the old-school, roughly 30-something player who waxes nostalgic about when these games were new, and the less discerning, volume-conscious gamer who quickly deduces, "$20? Thats less than a dollar a game!" If you dont fit into either category, move along. For those still here, after moving on from the obvious choices (Street Fighter II and a Final Fight that's still fun despite being ravaged by age) and exploring the rest of this sprawling


By Benjamin Turner posted 5 years, 3 months ago
Retro packs rule when they don't suck. Let's interpret that statement. There are lots of great games from the past, and now that they can be packed together cheaply on a single disc, well, it sounds great! Fire up the presses! The "suck" problem often comes in the quality of translation, or lack thereof. Simply put, a lot of packs aren't worth the discs they're printed on. Other unfortunate retro collections have no games worth remembering, much less replaying. Happily, Capcom Classics

Mikel Reparaz - GamesRadar
By Mikel Reparaz posted 5 years, 8 months ago
Imagine a game like Need for Speed Underground 2, in which you can drive around in a freely explorable city, racing other drivers or just messing around as you see fit. Now, imagine it with talking cars, a tiny desert town and nearly every hint of crime or violence removed, and you'll have a good idea of what to expect from Cars. While it ties in with the Pixar movie, Cars actually picks up where the film left off, with cherry-red racetrack star Lightning McQueen settling into the town of

By Edge posted 7 years, 12 months ago
Carve sounds like it ought to be some kind of hack'n'slash adventure, the word being more readily associated with swords, knives and turkey than it is with watersports and 'carving up the waves.' The game's battle for recognition isn't helped by the fact it can't call its vehicles 'Jet Skis' (trademarked by Kawasaki and licensed to Jet Ski Riders) or even 'Sea-doos' (trademarked by Bombardier and licensed to Splashdown), so it's settled for the horribly vague 'watercraft'.Awkward nomenclature

By Cameron Lewis posted 5 years, 11 months ago
Trading in Castlevania's trademark 2D action for 3D is a fool's bargain. At least, it is if Curse of Darkness is any indication; the body is willing, but the heart is all but missing. The story, a tale of competing vengeances between two of Dracula's henchmen, is serviceable in that it motivates the new hero-in-puffy-shirt, Hector, to hack and slash his fashionably gothic way from one ghoul-filled area to another. But it's the collectible materials dropped by slain monsters, and the items

In the ideal world, the perfect prison-break game would involve a high-security slammer solely for highly dangerous rogue Christina Aguilera clones, Britney as the butch-yet-golden-hearted warden, and enforced communal showers. It would be a game where you broke into prison, naturally. The Chronicles Of Riddick: Escape From Butcher Bay is, however, like most prison games, a game about breaking out of prison. It's also the prequel to Vin Diesel flick Pitch Black and sequel, The Chronicles Of

By GamesRadar UK posted 4 years, 7 months ago
After the better part of a days play, we stopped loathing Cold War, and actually started enjoying ourselves. We began to appreciate the horrific menu-obsessed mechanics, which relegate almost every action into a time-consuming bore. We agreed the animation no longer seemed like a slap in the face to anyone who spent money on their cutting-edge game machines, and instead seemed minimalist, thus freeing more memory to be squandered on character-building design

By Richard Grisham posted 5 years, 1 month ago
They may share the sport's name, but otherwise the basketball played in the NBA and NCAA couldn't be more different. The professional game is a grim, 82-game slog played by mercenaries under a cloud of bad attitudes and an often grousing fan base. Conversely, each college hoops season brings with it a joyous romp through a 30-odd match schedule full of ups and downs in front of wildly enthusiastic crowds - topped by the single most riveting championship tournament ever created. Similarly,
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