Quantcast

Xbox Previews


Sort by:
May 24, 2006
Xbox Preview | The Da Vinci Code
Friday 28 April 2006 The film is out next month. The multi-million selling book is still pounding the sales charts week after week. It's was about time we delve into The Da Vinci Code game and unravel the mystery of what it's actually like to play. Although it's based on the film, The Da Vinci Code fleshes out the action with a fresh line-up of cryptic puzzles and locations. For example, Langdon - the bookish hero - treads the stones in a church called Saint-Sulpice, while his cryptologist ...
» Read More
Apr 20, 2006
Xbox Preview | The Da Vinci Code
Think of your favorite novel. Now know this: The Da Vinci Code kicked its ass. Dan Brown's thriller about secret societies, hidden messages in famous paintings and some controversial theories about Jesus Christ is officially the best-selling novel ever, nearing almost 40 million copies in print. So what can the game provide that all those dead trees can't? More puzzles. Without giving too much away, you'll take up the role of Robert Langdon, an art expert who finds himself a key suspect in a ...
» Read More
Mar 28, 2006
Xbox Preview | The Da Vinci Code
Tuesday 28 March 2006 In the spirit of the book itself, we embarked on some keen investigative work and uncovered a few, we have to admit, really very unexciting screenshots from The Da Vinci Code (hit the 'images' tab above to see them). Still, while the shots reveal little gameplay - in fact, nary a hint of it, let alone Mary Magdalene - here's what we know... The Da Vinci Code: The Game is going to be a third-person action-adventure, in part reminiscent of the old Broken Sword point 'n' ...
» Read More
Sep 9, 2005
Xbox Preview | Darkwatch
It's been a long development trail for High Moon's horror-western FPS, and that much is evident in a score of careful details, from the folksy jangle of gunslinger Jericho Cross' spurs to the sepia-and-brimstone haze that has settled on its warped west. But on lengthier play it's also evident in less complimentary aspects, such as the multiplayer levels - the first to be created - apparently possessing more character than the single-player game's barren, tunnelled haunts, and the storyline ...
» Read More
Oct 10, 2006
Xbox Preview | Destroy All Humans! 2
Tuesday 10 October 2006 Pitching a wise-cracking alien against the small-minded conformism of 1950s America, the original Destroy All Humans encouraged the widespread destruction and eventual invasion of the United States. This sequel is fundamentally more of the same, expanded over a global setting and with a far stronger emphasis on free-roaming. Leering, lecherous alien star Crypto remains the game's strongest focus, and rightly so. Although it's initially difficult to empathise with him, ...
» Read More
Sep 28, 2006
Xbox Preview | Destroy All Humans! 2
It's not easy being green, but it's harder being grey. This was just one of the lessons we learned in the original Destroy All Humans!, Pandemic's fun, clever, slightly shallow parody of 1950s sci-fi flicks. Experiencing the action from the aliens' perspective, it was hard not to feel sympathy for the vicious little bastards even as they ran around sucking out innocent victims' ...
» Read More
May 19, 2006
Xbox Preview | Destroy All Humans! 2
Friday 19 May 2006 Hide the cattle and cover your behind - the aliens are back. Apparently, Cryptosporidium 137's boss, Pox, has been captured by the Russians, so the Furon warrior has to conquer Earth all over again - this time during the free-love movement of the '60s. The biggest and best news about this spoofy actioner is that it has adopted a more free-form, open-world approach. The first game was actually very linear and required each mission to be solved in a certain way. Not so with ...
» Read More
May 12, 2006
Xbox Preview | Destroy All Humans! 2
Hide the cattle and cover your behind - the aliens are back. Apparently, his boss Pox has been shot down and captured by the Russians, so now the Furon warrior Cryptosporidium 137 has to conquer the Earth all over again - but this time, amid the free-love movement of the 1960s. The biggest and best news about this spoofy, darkly comic actioner is that it has adopted a more free-form, open-world approach. The first game was actually very linear, and required you to solve each mission a certain ...
» Read More
Jan 9, 2004
Xbox Preview | Deus EX: Invisible War
Attention to detail. It's all about the attention to detail. What differentiates a truly great title from a good one is the degree of effort lavished on those superfluous elements that neatly round off a game's rough edges. In this respect Deus Ex: Invisible War could well be a masterpiece in the making, because the attention to detail is staggering.For example, take the basketball in Alex D's apartment right at the start of the game. Pick it up and throw it against the wall. The physics engine ...
» Read More
Apr 21, 2006
Xbox Preview | Dreamfall: The Longest Journey
Set in a fractured futuristic land of oppressive government rules and bleak dystopian perspectives, Dreamfall - the sequel to the classic adventurer Longest Journey - pits you against forces that are seen and unseen. There are three major characters in Dreamfall that you'll need to assist in their struggle to discover the dimension-spanning conspiracy that threatens us all. Zoe is an apathetic youth who's lost her direction (having broken up with her boyfriend and quit college) when her life ...
» Read More
This video player requires Flash 9 Player or later. Please download the latest Flash Player.