It's a tale as old as time: three separate races arrive on a resource-rich planet of their collective dreams and are forced to blast away at each other until two of the races have been completely annihilated. Why these dudes can't share baffles us all, but it would make for an awfully boring shooter if they weren't warring, so we just have to accept the flimsy story and move on. WarPath adheres to this formula by providing players the option of fighting for the planet-eating Ohm, the homeless
Send us to a distant planet, slap a shotgun in our hands, and we're usually pretty happy. The budget-priced WarPath, currently on track for a June release, delivers space-shooter carnage in its not-quite-complete stages, but we're not sure if its best ideas are enough to give this bargain blaster ($30 on Xbox) an edge against its toughest opponent: Halo 2.
WarPath frames its first-person blastfest within a Risk-style board game that determines whether your next battle is a round of Capture the
Winback 2: Project Poseidon is straightforward third-person shooting action at its core: run and gun down corridors with a pistol, hug walls and peek out for quick shots with the shotgun, or duck behind desks and crates to toss a grenade.
Since you're a covert operative, you'll perform dramatic evasion acrobatics, and even bang out a few switch puzzles, all while rescuing hostages. In an interesting twist, you only get ammo from enemies if you shoot their gun arm. Bullets are in short supply,
Without Warning is deceptive. By 'borrowing' ideas from TV drama phenomenon 24, this special-ops anti-terror game refuses to sit comfortably on the special-ops anti-terror shelf. However, you'd be forgiven for thinking that it sounds like action-shooter genero-crap from the storyline. A ruthless terrorist group has seized a chemical plant close to the centre of a city. They've taken hostages, set up perimeters, and are now patrolling areas smoking dodgy foreign fags and scowling. They reckon