Tuesday 28 March 2006
In the spirit of the book itself, we embarked on some keen investigative work and uncovered a few, we have to admit, really very unexciting screenshots from The Da Vinci Code (hit the 'images' tab above to see them). Still, while the shots reveal little gameplay - in fact, nary a hint of it, let alone Mary Magdalene - here's what we know...
The Da Vinci Code: The Game is going to be a third-person action-adventure, in part reminiscent of the old Broken Sword point 'n'
Friday 28 April 2006
The film is out next month. The multi-million selling book is still pounding the sales charts week after week. It's was about time we delve into The Da Vinci Code game and unravel the mystery of what it's actually like to play.
Although it's based on the film, The Da Vinci Code fleshes out the action with a fresh line-up of cryptic puzzles and locations. For example, Langdon - the bookish hero - treads the stones in a church called Saint-Sulpice, while his cryptologist
Think of your favorite novel. Now know this: The Da Vinci Code kicked its ass. Dan Brown's thriller about secret societies, hidden messages in famous paintings and some controversial theories about Jesus Christ is officially the best-selling novel ever, nearing almost 40 million copies in print. So what can the game provide that all those dead trees can't? More puzzles.
Without giving too much away, you'll take up the role of Robert Langdon, an art expert who finds himself a key suspect in a
It's been a long development trail for High Moon's horror-western FPS, and that much is evident in a score of careful details, from the folksy jangle of gunslinger Jericho Cross' spurs to the sepia-and-brimstone haze that has settled on its warped west. But on lengthier play it's also evident in less complimentary aspects, such as the multiplayer levels - the first to be created - apparently possessing more character than the single-player game's barren, tunnelled haunts, and the storyline
It's not easy being green, but it's harder being grey. This was just one of the lessons we learned in the original Destroy All Humans!, Pandemic's fun, clever, slightly shallow parody of 1950s sci-fi flicks. Experiencing the action from the aliens' perspective, it was hard not to feel sympathy for the vicious little bastards even as they ran around sucking out innocent victims'
Friday 19 May 2006
Hide the cattle and cover your behind - the aliens are back. Apparently, Cryptosporidium 137's boss, Pox, has been captured by the Russians, so the Furon warrior has to conquer Earth all over again - this time during the free-love movement of the '60s.
The biggest and best news about this spoofy actioner is that it has adopted a more free-form, open-world approach. The first game was actually very linear and required each mission to be solved in a certain way. Not so with
Tuesday 10 October 2006
Pitching a wise-cracking alien against the small-minded conformism of 1950s America, the original Destroy All Humans encouraged the widespread destruction and eventual invasion of the United States. This sequel is fundamentally more of the same, expanded over a global setting and with a far stronger emphasis on free-roaming.
Leering, lecherous alien star Crypto remains the game's strongest focus, and rightly so. Although it's initially difficult to empathise with him,
Attention to detail. It's all about the attention to detail. What differentiates a truly great title from a good one is the degree of effort lavished on those superfluous elements that neatly round off a game's rough edges. In this respect Deus Ex: Invisible War could well be a masterpiece in the making, because the attention to detail is staggering.For example, take the basketball in Alex D's apartment right at the start of the game. Pick it up and throw it against the wall. The physics engine
Set in a fractured futuristic land of oppressive government rules and bleak dystopian perspectives, Dreamfall - the sequel to the classic adventurer Longest Journey - pits you against forces that are seen and unseen.
There are three major characters in Dreamfall that you'll need to assist in their struggle to discover the dimension-spanning conspiracy that threatens us all. Zoe is an apathetic youth who's lost her direction (having broken up with her boyfriend and quit college) when her life
2004's DRIV3R is one of the most critically reviled games of all time, but that hasn't stopped developer Reflections from making another sequel. It has, however, stopped them from making another horrible sequel, as Driver: Parallel Lines looks less like a lame knockoff and more like a serious contender for Grand Theft Auto's lunch.
The first Driver to not star an undercover cop, Parallel Lines is the story of The Kid, a gifted getaway driver working his way through New York's underworld in