"Back in my day,” say the oldest of the old-school gamers, “all we had was the local arcade, and we loved it! We happily dropped 25 cents a game to get our asses handed to us." Those days of traveling places to play games are gone, but a property from about the same by-gone era, the recently revived Teen Titans comic book franchise, will try to bring the arcade-style button-masher glory days back. Just because it's an old idea, it isn't necessarily a bad one.
In Teen Titans, you
To find out more about Thief: Deadly Shadows, The title's lying. The shadows aren't deadly. In Thief, the shadows are your friends. Stay there, and predate upon the weak and... oh, waitasec. They mean you're deadly in the shadows. Problem solved. Start again.In a moment of beautiful convergence, the first Thief appeared at the same time as the original Metal Gear Solid. Except it was even more stealthy and has been just as influential. Splinter Cell? Just Thief with tech stuff minus the
Ever wanted to make your own amusement park? Yeah, neither have we. One only has to imagine all of the red tape, legalese, investment concerns, zoning issues, contract disputes, liability claims, piles of vomit everywhere... you might be dead before you get around to designing your first
Theme-park simulators are nothing new, but Thrillville might be the first to mix roller-coaster building with third-person exploration, interactive conversations, first-person shooting and nearly every other conceivable gameplay style to date. Casting players as a kid who inherits a chain of crappy theme parks from a rich uncle, Thrillville tasks you with cleaning up your new playgrounds and building badass attractions to draw in guests.
So, OK, that part is old hat. But once the guests are
There's really only one problem with monster-selling games like Rollercoaster Tycoon and Theme Park: they're no fun. Somehow, these micro-management games found a way to strip all the amusement out of amusement parks. Can Thrillville change it all?
The simpler setup feels like a good start: You're the young relative of a theme park tycoon and he's thrilled that you're coming on board to help him run the place (and stop Globo-Joy from taking it over). You've got carte blanche to improve
For many seasons, Tiger Woods PGA Tour has relied on an arcade-like feel that gave any player with functional thumbs a -15 handicap. Good news though - from what we saw at Electronic Arts' Summer Showcase, Tiger has shed his quirky strokes and come out swinging the hammer with a more simulation-based method of play. The control scheme has been simplified, taking what worked in the past and applying more realistic effects to make the whole experience come alive.
In 07, the entire swing runs off
After the inevitable humiliation of 'Tiger' Timmy Henman's quarter-final thumping at Wimbledon, it's time to turn our attention back to the original Tiger, golf supremo Mr Woods himself. And while his real-life form continues to slump quicker than the Iraqi tourism industry, his gaming self goes from strength to strength.The main thrust of this year's game is an all-new, tougher Tiger experience, courtesy of EA's latest innovation, Tour Mode. Unlocked after you've proved yourself with a few
TimeSplitters 2 was a) hard b) easy to hate and c) brilliant. Some folk resented being shot to ribbons for split-second forays into no-mans-land, while others adored the pixel perfect targeting and softly, softly approach. Hit/Miss. Love/Hate. Retry/Fail. While PSM2 Staff Writer Andy thought the characters were "the work of genius", others complained that they were "too French" and "wearing hateful flares". So how does Future Perfect - now under the supervision of Electronic
The Turtles are back, but Vanilla Ice isn't. That's probably for the best, to be honest. Anyway, to complement the new CGI-heavy Turtles film that's out this year, Ubisoft is resurrecting the pizza-eating dudes.
Apparently the new film is a bit darker and edgier than previous Turtles fare (harking back to the original comics and role-playing game) and the game will reflect that. While we've yet to see just how "dark" and "edgy" this'll be, the way the game plays seems, so far, to be a little
Ghost Recon games obsess over reproducing reality, so graphics and animation play a pivotal role. In the past, only PC gamers got to gloat about fresh lighting and molecular detail ... but times have changed.
Ghost Recon Advanced Warfighter shotguns realism directly into your retinas. The supple, reactive shadows play across the streets of Mexico City with dazzling accuracy while you're fed a constant diet of military authorities barking critical orders and hailstorms of bullets and