Gamers are a passionate lot. They pour thousands upon thousands of hours into their favorite games, and shell out billions of dollars a year to suckle at the electronic teat. But why are so many gamers disillusioned, bitter, and frustrated? Is it that the industry really is just a steaming turd of rehashed ideas, blatant rip-offs, and bad PR? If so, why do we keep spending our time and money on it? The only answer is that gamers simply love to hate. Welcome to Hate Week, where we'll deconstruct
Quick question: What's the first thing you see when you boot up a game for the first time? OK, yeah, a loading screen, a bunch of company logos and a title screen, but what about after that? You see an intro sequence, a carefully constructed bit of (usually) non-interactive wizardry designed to hook you into the game and get you interested in its characters and plot in those crucial early moments of play.
Of course, not every developer realizes how important a decent intro can be, and they've
We're now mere days away from Spider-Man 3's May 4 release and Activision is getting in some last-minute hype with this new in-game trailer featuring hand-goo acrobatics of both the black and red variety.
The movie shows Spidey flaunting his web-slinging abilities and the new city where the action's based. You also see him stick web to bits of scenery and swing it around to batter the royal snot out of enemies, leap acrobatically through moving lasers and switch suits to become the dark
Fame doesnt guarantee talent. When celebrities take a break from their day jobs to lend their voices to games, the result isnt always pretty. Sometimes its bad writing or poor casting to blame. Sometimes its over acting or worse yet, under acting with all the personality of a potato. But whatever the reason, enlisting star power to boost a games appeal has given rise to some truly terrible - and hilarious - performances of Mystery Science Theater 3000 proportions. Thats why we decided to dust
Innovation is king. Right? Wrong. No matter how great an idea is, if it's too early for the man/woman on the street to appreciate, or for technology to deliver properly, it's never going to succeed. Could Microsoft offer Xbox Live over a 33.6k dial-up modem connection? Could Nintendo sell DS Lite if it only had one-hour battery capacity? Of course not. The jury's still out on Wii as we wait to see how it develops on its initial promise, but the risk there is the same. Innovation is a risky
We here at GamesRadar love our readers. Not to the point that we'd let you live with us or do some kind of "pay it forward" thing and hand you our car keys, but we do love you. And we're going to prove it by acting like stooges and then giving you a Wii.
Just click over to http://contests.gamesradar.com/wiishowdown/ where we're subjecting ourselves to a goofy-looking, gladiator-style battle for gaming supremacy. Look at the current tournament brackets and watch the video. Study the steely-eyed
Initial details on the plot for the forthcoming Hitman movie have materialized, and Agent 47's on the run.
Reported on IGN, an official synopsis of the storyline released reveals that the contract killer becomes embroiled in a political takeover and gets set up, resulting in him being pursued by the Russian military and Interpol. Someone wants Agent 47 out the picture, but who? Very
When a developer sits down to create a game that involves a central starring character it's probably the most important part of the whole game making process. The key is to design a character who is not only aesthetically pleasing, but also someone you care about and believe in. Get it wrong or misjudge what your audience wants and your game baby might never turn into the multi-million dollar franchise you'd hoped
There aren't any full-price, fully 2D games on next-gen. No platformers, no shooters, no top-down RPGs - not even any 2D fighters. The third dimension has swallowed them all and banished TWAZA (Those Without A 'Z' Axis) to Xbox Live Arcade and PlayStation Network for evermore.
Or so you might think. Part the 3D bushes and you'll start to see two familiar lines. They're labelled X and Y. They may be hidden away very cleverly, but they're still a fundamental aspect of many 3D games. Their
When something's good, you obviously want it to last. It's human nature. That universal truth carries over into the world of videogames in the form of countless sequels to successful franchises. It's no mystery why there are a billion Pokemon games or 16 Metal Gears - we want these prime examples of gaming bliss to carry on forever. What we can't figure out is why some franchises lurch onward despite near-unanimous panning and bountiful negative press. These series get regular installments