By all rights, Marc Ecko's Getting Up: Contents Under Pressure should be terrible. The latest in a long line of mostly dismal "urban" games, it's packed full of brand logos, but still aims for a guerilla image. It's been delayed for years. And if that weren't enough, it's the brainchild of a fashion designer.
So it's a shocker that Getting Up not only does its "street" atmosphere up right, but actually puts together a competent beat-'em-up/graffiti experience. Playing like an inner-city Prince ...