Water-proof Banshee
Entry Location:
Metropolis
If you have ever gotten the scarab gun beefore this should be easy just lead the Banshee through the tunnels then when the checkpoint comes up get in. When you start to fly go directly to where the scarab stops moving. There should be a big body of water with the reflection of the building behind it just fly in the water and have fun flying around randomly.
Submitted By: Anonymous
Mountain Climbing on Delta Halo
Start off were you cross the bridge and go on from there in till you get to were the pelican drops off the guns. when it comes, go underneath it and look the way its facing, you,ll see a wall with a tiny slanted hill, go to it and grenade jump to the ledge, when you get there turn right and jump on the ledge now go towards the pelican and jump on it "wait!" It won,t go any where yet. Now go to the pelicans right wing. See the ledge in front of you, jump on it, then quickly jump back, now when I say back I mean jump backwards or you,ll mess up the jump to the pelican. If you,ve done it right the pelican should be taking off with you on it. Now wait till you get to the mountain and jump off it and you should be able mountain climb on Delta Halo!
Submitted By: Mikey Kieser
Board The Pelican in Metropolis
On the level "Metropolis" when you get in front of the marine command post, you are asked to take out the Covenant Wraith tanks. Take them out and the door to the command post should open. You should notice two ramps accessible by stairs in the plaza where you just destroyed the wraiths. Grab a Warthog and drive up the stairs of the ramp closest to the command post. When you are at the top of the stairs (on the ramp) get out and jump ON TO the turret. DO NOT GET IN THE GUNNER SEAT. A pelican should fly to your position and unload marines. Look up while the pelican is hovering above you and hold the "X" button. You should get in, along with a few marines. To get out, simply hold "X" again. If you don't get out, the pelican will take you to the edge of the map and drop you off on a large concrete "platform". You and the marines will be ejected safely, and the pelican will spin erratically. If you get close to it, "Press X to flip Banshee" appears on your screen. Have fun!
PS: With the right timing, you can get out of the pelican when it's on top of the level and explore the top of Metropolis.
Submitted By: Simon L. (A.K.A. Bones)
Outside of Burial Mounds
Entry Location:
Multiplayer Level: Burial Mounds
First, create a game with overshields and rocket-launchers. Set "heavy vehicle" to wraith. Go to Burial mounds with at least one other person. Make sure that you are not on the same team. One person has to get in the wraith and drive over to the mountain that curves out instead of in. The other person needs to stand in front of the wraith and duck while walking backward into the mountain. The person in the wraith needs to boost into the other player and make him fly onto the mountain. If you try to walk farther, you will hit the invisible force field. The person in the wraith needs to boost into the player on the mountain while he ducks and walks backward. If done correctly, the person will fly through the force field. Now walk to the corner and rocket jump on the next level. Walk over to the big tower and walk up against it as if you were walking off the edge. You will be walking up invisible stairs! Walk slowly out a little and see how far you can go. Get the other player to get out of the wraith and zoom in on you. It like you are floating in mid-air.
Don't if you walk too far out and start to fall, you will just fall at a slant and land back on the mountain!
Submitted By: Billl
SuperJump
Entry Location:
Multiplayer Map-Zanzibar
Coming from the beach, to your left where the stairs are. If you go up the stairs and go straight you will see a part of the circle-thing. If you crouch and keep crouch while walking into the part of the circle thing, then jump onto the ground below. Then you will superjump to the top of the circle. Cool eh?
Submitted By: BlackWolf003
Mysterious Death
Entry Location:
Oracle (at the "cut the cables" part)
When you get to the part where you make the station go into freefall, jump off of the lower ledge just about a few yards away from the cable. You should land on a yellow ledge, and half a second later you will die.
Submitted By: HolyGuacamolliRaviolli
Enter Glitch Land
Entry Location:
The mission where you wake up and it's all blurry.
If you look around you will see a ledge. Climb up that then jump up onto a building. Go over to the ledge you will see another building. Plant a grenade and jump you will get blasted onto the other building then jump onto a glass roof then the enemy ship will fly underneath you - jump onto that. You can hitch hike for a bit then it will take you to the end of the map and further and then you will be in a glitch land.
Submitted By: Aaron Luxford
Underwater Vehicle
Entry Location:
Delta Halo
Now for this to work you do the same as the glitch "Underwater Exploration" but when you get to the little island stay in your "Ghost" and slowly make your way down into the water and you can drive around underwater!
Submitted By: Robert & Stephen
Underwater Exploration
Entry Location:
Delta Halo
On "Delta Halo" you grab a "Ghost" and get to checkpoint "You Break It, You Buy It" and turn right and drive up hill with "Boost". Hold "Boost" until on flat surface. Then you turn right, search for high cliff that leads to HUGE LAKE then slowly go down cliff and turn around so that you are going down cliff backwards. Quickly hit "Boost" until you reach land then head down cliff slowly on foot. Then you will be underwater!
Submitted By: Robert & Stephen
No One Drives the Pelican
Entry Location:
Outskirts
Jump up to where the Blind Skull is. Once you get on the roof jump across the gap where there is an opening.Turn right after you make the jump and grenade jump to the big hole where the crash site is. Next, cross the crash site on on of the beams.Turn left and you should see a bridge hanging off a building that looks like this:
__
/ \ Jump on it and move to the next building. Turn left and see another building, jump on it. Head straight and you will see a dingy building, go all the way across it and there will be a horizontal pillar connected to another building. Move across that and grenade jump onto the roof. Turn right and fall down onto the roof. Stand on the uprised part next to the picket fence and wait for the Pelican. Once it stops zoom on the assault or whatever you have and look in the cockpit. Nothing there.
Submitted By: IFINDTHINGS
Flying Without a Banshee
Entry Location:
Oracle Level(Where you first fight the flood)
On the part where you have to cut the cables and get back to the elevator, cut the cables but try to avoid getting the flood after you. After you cut the cables go ontop of the big circular elevator. Wait until the station starts to freefall. DO NOT activate the elevator. Instead jump as soon as it starts to freefall. You should go up into the air and the station will fall hundreds of feet below you. You do die but its real awesome.
Submitted By: Tman
Flying High
Entry Location:
On the turf by the marine complex
To preform this glitch:
Get on the steel rod that holds up the shields that the marines use for cover by the marine complex. Then, aim a rocket launcher at the top of the steel post. Finally you will be flying so far in the air that you actually bump your head on the invisible wall. Tip: The small shields are the best. If you don't get it at first, look down to make sure you are on the steel post then, fire at the top of it. Enjoy!
Submitted By: Derrick
Exploring the top of Delta Halo
Entry Location:
Delta Halo
You need to get the Sputnick Skull. Then go to Delta Halo on any diffuculty. When you get to the part where you extend the bridge, get a warthog or a ghost, it dosent matter. Wait for the Wraith to shoot you. If done correctly you will be sent flying over on top of the next structure! From there, you can explore everywhere.
Submitted By: hb swats bro
Ultimate Fludd Sniping Glich
In the level,"Shooting Gallery", go on the other side of the of the platform and jump on the rail. Then jump on the ramp anwalk all the way up to the top and walk through the wall. You will fall a little bit and then you can just wait until the end of the level.
Submitted By: Aflac316
On Top of Cairo Station
When the door opens the two ranger elites come out look a bit to your left, and you should see a slanted pillar. jump on it. then, go up it, and look to your right. go to the edge of it, and look to your right again,and jump. you should be on a ship. go to the middle of it, and you should be able to get onto the cario station.
Submitted By: flames2
Destroyable Wall
On Beaver Creek go into the building and go to the back wall. Throw 2 plasma grenades at it. Stand by the wall (you won't die). The grenades will blow up and you can now walk through the wall.
Submitted By: queifbag67
Getting High
Entry Location:
To do this cheat you must be doing Outskirts.
Start playing Outskirts (on any difficulty preferebly easy at first) and go through the first door. You will see a light which you might already know that you can jump onto. When you jump on the light you will see a wall. Jump onto it. then there will be another wall behind you. You need to grenade jump onto there. When you've done that, walk along the path. You should be directly ontop of the crash site. Cross one of the beams that act like bridges and then go away from the pelican. there will be a tall arch bridge. Jump onto and cross by jumping onto the building, then jump on the other building on the left. If you look down you should see a broken bridge on the other side. Jump onto the left side then jump onto the further away edge. Jump then onto the building and explore. You should be on the highest place in outskirts. You can then explore higher. You can also sit on the place where the two snipers are at sniper alley. You can walk all around the top and also get onto the top of the Zanzibar Hotel.
Submitted By: Bear
Plasma Grenade Fireworks
For this glitch, you have to be on a 2 player field or else it won't work. Find 2 plasma grenades. Throw them both in a row but throw them in the same place. To throw them in the same place, stay in one area while throwing them. The first plasma grenade will blow the other one in the air and the second one will blow up in the air and it will look like fireworks!!
Submitted By: Donny Dissinger
Lockout Super Bounce
Entry Location:
First you go to the oppisite tower the sniper rifle is on. Then go to the middle floor where the little hole is that you can drop down that leads to the sword but don't go down it then you take a left where the two ramps are and your there.
Now for the Super Bounce. when you first walk out the door leading to the ramps look to your right and you will see a dome like thing coming out of the wall. If you walk right up to it and you look down and if you can see the bottom of the level then your in the right place. (you can not see all the way to the very bottom of the level but I think you get the idea) now you need to crouch under the part sticking out and walk under. (dont worry you cant fall down) Now look to the ramp leading down to the sword (dont move from where you are) now look to your right and you will see a hand railing or ledge that goes at a weird curv as it goes down. Now jump on the railing a little behind where it starts to curve and go down. Now dont move your guy or you will mess it up all you can do is move the aimer, now aim right where the rail goes sraight again. (you should be aiming down) Now jump and hold forward the whole time until you hit the rail and try to land on the part of the rail that is straight (not slanted) and you should bonce up and land on a pillar high in the air. (when you jump you should try to jump out over the pit of nothing and then land on the rail). Somtimes your guy will do baby bounces that wont get you close to high enough to get on the pillar but if you do it means you are extremely close you are also close if when you hit the railing you all of a sudden die. This is a very hard glitch to learn but once you learn it, it is easy to master. While you are in the air after you super bounced dont hold forward hold right.
Submitted By: Jesus
At the top of Warlock
Entry Location:
In the map Warlock
To get to the top of Warlock, go to the blue base. Jump onto the crack to the right of it to super bounce way into the air and land on a piece of platform which should enable you to be able to walk right up onto the top of Warlock.
Submitted By: Eddie Hayes
How to get Free Ammo
Entry Location:
Anywhere
In order for this to work an ally must be around and have a different weapon than the two guns you have. Trade with your ally at the same time you are reloading and then take it back and the gun should have a fully loaded cilp with the ammo before you reloaded. It should work every time.
Submitted By: HaloCheat
Superbounce on Zanzibar
In the level Zanzibar, go to the end of the wheel closest to the ledge that would have the sniper on it in Team Slayer. First jump on the edge of the wheel. There should be some fusion reactors there. Go to the side of the fusion reactors where there is a small ledge with a corner of the wheel on it. Crouch unnderneath the corner of the wheel. Let go of crouch, but make sure you are still crouching under it. Then run foreward and jump just at the edge. Going up the ramp to where the sniper is there is a railing. As soon as you hit the railing, then press a. You will go flying on top of the wheel.
Submitted By: David Middleton
Map Glitches
(note: Xbox Live will occasionally patch glitches, so if you're on Live glitches may stop working.)
Ivory Tower 1
Tower 1 is where the sniper is located and a big fork high above it. Go near the edge of the sniper area and look down at the slanted pillar holding up the tower. Jump and land directly in the middle of the pillar. Go too low and you will fall toward your death. Go too high up and you will fall toward your death.
Ivory Tower 2
Tower 2 is the tower opposing tower 1. Go to the bridge connecting the banshee landing pad and tower 2. Just before going up the ramp to tower 2 look to the right and the player should see a small ledge. Jump onto the ledge and look over the edge opposite the wall. Now fall (not jump) down and you should land safely into an area fill with smoke.
Outside of Ivory Tower
Go to the ramp that contains the over shield. Go to the top of the ramp and turn left, and then take another left on a small railing. Have anther person stand on the other side of the railing, behind the glass. Use the force field penetration glitch to go through the glass and fall to the edge below Ivory Tower.
Bever Creek Teleportation Frying
Melee any rock to the back of either base and have it rest on the teleporter. Have the player jump over the rock into the teleporter and then run back into the teleporter they came out of. The players screen should go white, the controller should vibrate, and you should lose some shield.
Burial Mounds Holograms
Have a player grab a wraith and go near the pillar where the ghost is located. Have another player duck and walk backwards into the pillar. The player in the wraith should boost into the player near the pillar. If successful, the player will fall through the pillar and their hologram will appear in the sky.
Zanzibar Beach Force Field Penetration
Have one player get into the wraith and another person stand as close as possible to the force field in the water. The person in the wraith should ram the person near the force field and he/she will go through it. Use the force field penetration to get other players across the force field.
Getting outside of Zanzibar
Get onto the roof of Zanzibar and go to the corner. Have one person equip the sword and lock onto the player (the player with the sword should be facing the wall, a little to left) and have the player without the sword jump. The player with the sword should sword cancel and fly over the force field and be able to explore.
Zanzibar Disappearing Bridge Trick
Go to the bridge leading to the sword and rocket launcher. Have at least ten people stand on the bridge or until bridge starts creaking. After a minute or two the bridge will disappear, causing all players to drop.
Getting out of Coagulation
Get into the spectra and go to the left of the red base (near the rocks). Boost up the wall and up the highest point. Have a player stand near the wall and duck. Have the driver of the spectra boost into the player and, if done correctly, he/she will fly over the force field and be able to explore. Use the force field penetration and/or sword cancellation to get other players across the force field.
Submitted By: Halo Elite