If that statement raises some red flags, you're keener than the gameplay turns out to be. For the search and destroy routines can quickly become dull. We're not even talking about the inability to take direct control of a soldier; this isn't an action game, and the strategy could work. But the level design is obvious and overly linear - what happened to the mazelike pathways of urban sprawl? Once you realize what the squad can do on its own, Full Spectrum Warrior falters. War isn't all action, but the levels feel too much like drudgery.


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