GamesRadar - Xbox Featureshttp://www.gamesradar.com/xbox/features/l-R/s-a-zExclusive interview: Red Dead Revolver (Red Dead Revolver)http://www.gamesradar.com/f/exclusive-interview-red-dead-revolver/a-20060223105923484074It's been years in the making, it's been overseen by two different publishers but, in just over a month, Rockstar's third-person western shooter is finally due to hit PS2 and Xbox. To find out just why the game will be worth the wait, we caught up with the game's producer, Rockstar San Diego's Stewart Spilkin...When did development start on the original Capcom version of the game? Around the turn of the century! No, seriously, it's hard to pin down because we made several prototypes for Capcom ...<br/>Xbox feature22/04/2004Red Dead Revolver (Red Dead Revolver)http://www.gamesradar.com/f/red-dead-revolver/a-2006022310592262006Red Dead Revolver has been a long time in the making. Originally conceived by Angel Studios, and due to be released by Capcom last year, development came to a standstill when developer and publisher couldn't agree on the direction the game should take. With the game having made a positive first impression way back at May 2002's E3 event, it was pleasing to see development of the dormant title revived when Rockstar snapped up Angel Studios (and subsequently renamed them Rockstar San Diego) 18 ...<br/>Xbox feature5/04/2004Richard Burns Rally developer diary: Part three (Richard Burns Rally)http://www.gamesradar.com/f/richard-burns-rally-developer-diary-part-three/a-20060223105924562026Continuing our exclusive series of diaries written by developers Warthog throughout the making of Richard Burns Rally, here's part three from creative director, Dennis Gustafsson, who brings us up to speed with the AI drivers and Pace Notes... This month I'd like to talk about the season and the AI drivers. As this is what I am currently fine-tuning. The AI drivers are the computer-controlled competitors that the player is pitted against in the rally season. On our travels across the globe ...<br/>Xbox feature6/05/2004Richard Burns Rally developer diary: Part two (Richard Burns Rally)http://www.gamesradar.com/f/richard-burns-rally-developer-diary-part-two/a-20060223105915484082Continuing our exclusive series of diaries written by developers Warthog throughout the making of Richard Burns Rally, here's part two from creative director, Dennis Gustafsson, who brings us the full low-down on the 'camber slingshot effect'... Graphical realism As with the driving experience and the rally season, we conducted extensive on-stage searching for the right look for our game, rather than trying to copy the techniques of our competitors. It instantly became apparent that, compared ...<br/>Xbox feature9/01/2004The Top 7... Games we wish we didn't love (Road Kill)http://www.gamesradar.com/f/the-top-7-games-we-wish-we-didnt-love/a-20061219131639706064Last week, we brought you a list of popular, classic games... that we despise. But that's easy; for every work of genius, there's a hater (with good arguments.) This week, we're doing something much, much weirder. We've compiled a list of games that range from "totally sucky" to "mostly sucky" that we... well, we love them. A tough task? We agree. That's why we've roped in editors from three other top game publications - PC Gamer, Official Xbox Magazine and PSM to help us out. Hey, they're ...<br/>Xbox feature2/03/2007Videogame music makes Rocky II better (Rocky)http://www.gamesradar.com/f/videogame-music-makes-rocky-ii-better/a-200905159560515001<img src="http://static.gamesradar.com/images/mb/GamesRadar/us/Features/2009/05/Videogame%20music%20makes%20Rocky%20II%20better/Videogame_music_Rocky_blog--article_blog_image.jpg" border="0"></img><br /><p>VIDEO: A soundtrack mash-up so epic it could put you in hospital. ...</p>Xbox feature15/05/2009