It's everyone's favorite time of the year again, when thousands of overcaffeinated journalists descend upon E3 with their live-blogged, 2000-word diatribes on the most minor of details. The objects of their unending speculation? The biggest games of the show, which, oddly enough, have been known to the gaming press for months and will surprise literally no one.
That's why we're interested in games that haven't been seen, announced or
You’ll often hear about games lauded for their exceptional soundtracks. Some succeeded with NES-style bleeps, others had orchestral scores or fully licensed songs that lent credibility to a medium struggling to be more than a toy.
Unsung, underrated and unbelievably good. Sit back, relax, and enjoy.
It's everyone's favorite time of the year again, when thousands of overcaffeinated journalists descend upon E3 with their live-blogged, 2000-word diatribes on the most minor of details. The objects of their unending speculation? The biggest games of the show, which, oddly enough, have been known to the gaming press for months and will surprise literally no one.
That's why we're interested in games that haven't been seen, announced or
We recently took issue with the claim that “gaming has not yet had its Citizen Kane”. As you can see, we managed to find 25 games that qualified for that title – and you had plenty more suggestions besides.
We’d have had no trouble whipping up a counter-list of dismal flops.
When Lionhead Studios' Peter Molyneux talks, people listen. His enthusiasm for games and RPGs is infectious, making it easy to get excited when Molyneux is talking up an upcoming Fable game. The designer's zeal for promoting his latest projects has gotten him in trouble at times, earning him a reputation as an exaggerator, a teller of tall tales who makes promises that his games can't keep. But even though every Fable game developed under his lead has received overwhelmingly positive reviews and was well received, Molyneux always seems more than willing to speak candidly and critically about his titles' shortcomings. That's what we admire about him. And that's why we thought we'd pit Molyneux against his toughest critic of all: himself. So join us on a trip through time as we remember the joys of optimistic pre-release excitement, tempered by sharp post-release apologies and regrets...
We absolutely know that you've been waiting with eager anticipation for a feature to come along that catalogues examples of new games that share an identical name with an old game. It doesn't happen very often, so it's genuinely exciting when it does. Anyway, we've written that feature, and this is it. Direct all messages of thanks and amazement to the comments thread. K? Cheers.
Afrika | PS3 | 2009
The new Afrika: Is
We've all seen dozens of lists over the years that recount all the things old-school game designers loved to include in their games for bizarre and unknown reasons, like exploding barrels and wolves that carry gold and chainmail for you to loot upon their death. Yes, these things were weird, and yes, they were ubiquitous in 8-,16-, and even 32-bit games.