Game developers are wrong about 90% of everything 83% of the time. I know, because I’m a super-expert on facts. My dad invented facts. So hold on to your sugary carbonated bevorage, uncross your legs and take your left hand off your face, because I'm about to drop a straight-up 10-megaton truth bomb on this bitch. All the subjective bullshit and “artistic license” that game designers cower behind is polluting the hard facts... ...
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We've all seen dozens of lists over the years that recount all the things old-school game designers loved to include in their games for bizarre and unknown reasons, like exploding barrels and wolves that carry gold and chainmail for you to loot upon their death. Yes, these things were weird, and yes, they were ubiquitous in 8-,16-, and even 32-bit games. ...
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Welcome to GamesRadar’s tentacle-free guide to iPhone applications for anime fans. In it, you’ll find the most entertaining and useful iPhone apps for anyone interested in Japanese culture. That’s a nice way of saying that upskirt shots, nosebleeds, and other embarrassing moments are on the way. ...
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Since time immemorial, mankind has gazed upon missiles and secretly thought, “Hey, that’d be fun to ride.” For whatever perverse reason, the idea of straddling or surfing on what amounts to a blazing rocket engine packed with deadly explosives is wildly fascinating to just about everyone, particularly if someone else does it. ...
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Every time a game is successful, critically or commercially, folks start speculating about sequels. Will there be a sequel? How many sequels? When will we see the sequel? What will happen in the sequel? Who shows up in the sequel? Sequel? ...
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This year marks the 25th anniversary of the publication of William Gibson’s first novel, Neuromancer, which became the manifesto for the nascent cyberpunk movement. In the years since, cyberpunk has grown from a niche sci-fi genre to a startlingly accurate description of modern times. Cyberpunk’s cultural influence has become so powerful as to be practically invisible; it’s the default setting of our daily reality ...
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For some, nothing was more exhilarating in high school than playing a cool calculator game right in front of the teacher’s face while she thinks you’re graphing some crazy parabolic curve. Every kid who’s privy to the beat on the street knows that the first thing to do after persuading your parents to buy you a $100 Texas Instruments graphing calculator is to grab a link cable and get some Space Invaders and Final Fantasy ...
» Read MoreLoading. In the context of modern gaming it's a bit of a dirty word. No matter how cunningly it's disguised, nobody enjoys doing nothing while waiting for the next chunk of game to sort itself out. It's kind of strange, then, that so many gamers weaned from the 8-bit bosom remember the ceremonial act of loading with such genuine affection. But there's a damned good reason for that. The Commodore 64 loading screen.
Commodore 64 loading ...
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