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25 Aug 2009
Xbox Feature | Halo 2

Game developers are wrong about 90% of everything 83% of the time. I know, because I’m a super-expert on facts. My dad invented facts. So hold on to your sugary carbonated bevorage, uncross your legs and take your left hand off your face, because I'm about to drop a straight-up 10-megaton truth bomb on this bitch. All the subjective bullshit and “artistic license” that game designers cower behind is polluting the hard facts... ...

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24 Aug 2009
Xbox Feature | Fable
Xbox - Fable - The Top 7... trendy game-design crutches

We've all seen dozens of lists over the years that recount all the things old-school game designers loved to include in their games for bizarre and unknown reasons, like exploding barrels and wolves that carry gold and chainmail for you to loot upon their death. Yes, these things were weird, and yes, they were ubiquitous in 8-,16-, and even 32-bit games. ...

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20 Aug 2009
Xbox Feature | Xbox
Xbox - Xbox - iPhone apps for anime fans

Welcome to GamesRadar’s tentacle-free guide to iPhone applications for anime fans. In it, you’ll find the most entertaining and useful iPhone apps for anyone interested in Japanese culture. That’s a nice way of saying that upskirt shots, nosebleeds, and other embarrassing moments are on the way. ...

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20 Aug 2009
Xbox Feature | Xbox
Guitar Hero, Rock Band and other rhythm games have introduced a lot of bands to gamers who otherwise may have never heard of them. Have any bands stuck themselves onto your musical taste buds because you played their song in a game? ...
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19 Aug 2009
Xbox Feature | Halo 2
Xbox - Halo 2 - A brief history of missile rides

Since time immemorial, mankind has gazed upon missiles and secretly thought, “Hey, that’d be fun to ride.” For whatever perverse reason, the idea of straddling or surfing on what amounts to a blazing rocket engine packed with deadly explosives is wildly fascinating to just about everyone, particularly if someone else does it. ...

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17 Aug 2009
Xbox Feature | Xbox
Xbox - Xbox - The Top 7... games that need prequels

Every time a game is successful, critically or commercially, folks start speculating about sequels. Will there be a sequel? How many sequels? When will we see the sequel? What will happen in the sequel? Who shows up in the sequel? Sequel? ...

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14 Aug 2009
Xbox Feature | Xbox
Xbox - Xbox - Neuromancer: 25 years later

This year marks the 25th anniversary of the publication of William Gibson’s first novel, Neuromancer, which became the manifesto for the nascent cyberpunk movement. In the years since, cyberpunk has grown from a niche sci-fi genre to a startlingly accurate description of modern times. Cyberpunk’s cultural influence has become so powerful as to be practically invisible; it’s the default setting of our daily reality ...

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13 Aug 2009
Xbox Feature | Xbox
Stop. Hammer time. That is, the hammer that'll come down on you if you say Super Mario 64 or Ocarina of Time. We know you loved those - but you must have a personal anecdote about some oooooooooother N64 game that touched your heart in all the right ways. Like those Scion commercials say, become one of us by becoming none of us. ...
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13 Aug 2009
Xbox Feature | Xbox
Xbox - Xbox - The best TI-83 RPGs ever

For some, nothing was more exhilarating in high school than playing a cool calculator game right in front of the teacher’s face while she thinks you’re graphing some crazy parabolic curve. Every kid who’s privy to the beat on the street knows that the first thing to do after persuading your parents to buy you a $100 Texas Instruments graphing calculator is to grab a link cable and get some Space Invaders and Final Fantasy ...

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12 Aug 2009
Xbox Feature | Xbox

Loading. In the context of modern gaming it's a bit of a dirty word. No matter how cunningly it's disguised, nobody enjoys doing nothing while waiting for the next chunk of game to sort itself out. It's kind of strange, then, that so many gamers weaned from the 8-bit bosom remember the ceremonial act of loading with such genuine affection. But there's a damned good reason for that. The Commodore 64 loading screen.

Commodore 64 loading ...

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