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30 Oct 2009
Xbox Feature | Halo
Xbox - Halo - Halloween masks!

So you didn’t have a Halloween costume this year. Boo hoo. Well, GamesRadar will come to the rescue yet again. All you need is some paper and a printer (and some scissors to cut out the eye holes), and you’ve got yourself a quick last-minute Halloween costume in, well, a minute! You’ll be the star of party. Or you’ll just be laughed at ...

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30 Oct 2009
Xbox Feature | Xbox

All this week our friends at 3D World have been looking at the landmark 3D titles in gaming, starting in the arcades and charting the most cutting-edge advances in 3D technology all the way to the games that we play on home consoles today.

Night Driver (Atari, 1976)

Generally held to be the very first 3D video game, Atari’s Night Driver managed to conjure a 3D experience out of very little computing horsepower by ...

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28 Oct 2009
Xbox Feature | Doom 3 Resurrection of Evil
Xbox - Doom 3 Resurrection of Evil - Gaming's freakiest monsters: A biological study

Perhaps better than any other creative medium, videogames have managed to recreate entire ecosystems of imaginary creatures and presented them in an observable context. Books and movies may offer detailed glimpses of anatomy and behavior, but only in videogames does the observer interact with organisms and experience behaviors first hand. ...

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27 Oct 2009
Xbox Feature | Doom 3
Xbox - Doom 3 - The 37 greatest zombie triumphs

You don’t have to see or play absolutely everything on this list to be a proper zombie connoisseur, but you should at least know them. These are the genre’s defining relics. Some are responsible for the very creation of the zombie mythos, others adapted and advanced it, while the rest simply encapsulate it so exquisitely that they must be experienced. This may not be everyone’s definitive list of zombie lore ...

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26 Oct 2009
Xbox Feature | Xbox
Xbox - Xbox - The Top 7... Scariest games you've never played

We fear the unknown. Psychologists have proven that nothing troubles the human mind more, in fact, than that which cannot be predicted. Our phobias of death, darkness and strangers all stem from this single, simple truth. Apparently, so does our predictable taste in horror games. ...

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23 Oct 2009
Xbox Feature | Conker Live and Reloaded
Death and video games go together like a big heart attack-baiting burger and an extra five slices of cheddar. But just because they’re the best of mates, it doesn’t mean certain characters should go looking for the Grim Reaper through their own reckless actions. Sadly, that’s exactly want the following group of death-wishers all do. And whether it’s through their own stupidity, being huge wimps or just dying in embarrassing fashion, these guys ...

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21 Oct 2009
Xbox Feature | Metal Arms: Glitch in the System
Xbox - Metal Arms: Glitch in the System - 18 awesome games that died at retail

There’s a widespread notion in the videogame industry that game reviews can have a profound impact on game sales, and for the most part the evidence bears that out. But as tempting as it is to gloat about the supposed power that we, the videogame press, hold over the livelihoods of publishers and developers, it’s not always true. In fact, history is littered with countless examples of megahit games that had originally been ripped to shreds by reviewers ...

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21 Oct 2009
Xbox Feature | Time Splitters: Future Perfect
Xbox - Time Splitters: Future Perfect - An incomplete history of time-travel games

“We find ourselves in a bewildering world. We want to make sense of what we see around us and to ask: What is the nature of the universe? What is our place in it and where did it and we come from? Why is it the way it is? When will we get to the cowboy level?”

– Professor Stephen Hawking, A Brief History of Time

Time travel and videogames are a perfect fit. ...

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20 Oct 2009
Xbox Feature | Xbox
Xbox - Xbox - The top videogame controller buttons - Part 1

Back before you were a gamer, we didn’t have the multi-button, clickable-thumbstick, solar-powered controller gizmos you have today. We used to have to invite friends over and work together to push down the A-button because it was too stiff to move on our own. If we were lucky, we’d get two, maybe three good presses in before it got stuck and Mario just had to hope the rest of the level was flat. ...

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15 Oct 2009
Xbox Feature | Xbox
Xbox - Xbox - Scandal! 10 true scare stories about videogames

Let’s pretend, for a second, that everything bad anyone ever said about videogames was true. Why, we’d all be suicidal pixel-junkies, protected from our desperate self-hatred only by our own slovenliness! The world would be safe from our sociopathic, car-jacking, handgun-happy death wishes merely because we were too busy installing an IV drip to provide us with the powdered-cheese sustenance necessary to gain another level in World of Warcraft! ...

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