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Mar 27, 2007
Xbox Feature | The Godfather
The funny thing about inventing a genre of videogames is that, until it becomes completely played out, every game that emulates your formula is going to be attached to your name. Games that feature a wide-open, freely explorable world, for example, will have a hard time avoiding the label of "Grand Theft Auto clone," especially if their worlds are littered with vehicles to steal and drive. In the six years since Grand Theft Auto III, a slew of games have tried to become "the next GTA," but so ...
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Feb 15, 2006
Xbox Feature | The Godfather
Before sitting down to play EA's The Godfather, early previews of the game had already given us a reasonable idea of what to expect. We already knew story details, that it employed a free-roaming mechanic, and that it would be divided between on-foot and driving sections. Our first experience with the mob-based adventure was limited to pedestrian activities only, namely melee combat and the violent methods that can be used to persuade hard-working honest types that, yes, they do want to give ...
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May 22, 2008
Xbox Feature | Godzilla: Destroy all Monsters Melee
Xbox - Godzilla: Destroy all Monsters Melee - Box art that got it all wrong

Ah, the box art story. Ol' R'liable we like to call it, always good for a laugh and sure to inspire conversation about what makes cover art good, bad or legendarily awful. This time though, we're going a different route and focusing on covers that totally botch the simplest rule of box art - it should reflect the product cleanly and clearly. These poor examples couldn't even keep it together long enough to be regular old "bad box ...

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Nov 19, 2009
Xbox Feature | Goldeneye: Rogue Agent

Some games just never stand a chance, do they? Hated on from the moment they’re announced for a variety of reasons, they’re critically stoned by journos and gamers long before anyone lays finger on pad. The following titles all fall into this category of pre-release hatred. Whether they betrayed their series’ heritage, alienated PC gamers or their developer simply shouted his big fat mouth off too much; these games loved ...

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Jul 31, 2008
Xbox Feature | Goldeneye: Rogue Agent
Xbox - Goldeneye: Rogue Agent - 7 ways to spot an impending crap sequel So many sequels, so much hype, so little time... Let our foolproof guide help you cut through the crap before it's even released ...
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Jun 26, 2007
Xbox Feature | Goldeneye: Rogue Agent
In general, we think you've got pretty good taste in games. You've made massive successes of stellar franchises like Ratchet & Clank, The Elder Scrolls and Katamari Damacy. You tend to like the things we like, and that's part of why we enjoy writing for you and telling you about all the cool games we think you'll get excited about playing. Sometimes, though, you ignore our advice, which breaks our hearts a little. It's bad enough when you do it by passing up kickass experiences like Okami or ...
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Sep 16, 2009
Xbox Feature | Grabbed By the Ghoulies
Xbox - Grabbed By the Ghoulies - Gaming's would-be innovators

We recently took issue with the claim that “gaming has not yet had its Citizen Kane”. As you can see, we managed to find 25 games that qualified for that title – and you had plenty more suggestions besides.

We’d have had no trouble whipping up a counter-list of dismal flops. ...

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May 16, 2008
Xbox Feature | Grand Theft Auto 3

Ever since the advent of Grand Theft Auto III, the GTA series has practically been defined by the iconic art that's accompanied every release. It's adorned every cover and loading screen in the series so far, and when it changes - as it did to reflect the more realistic tone of Grand Theft Auto IV - people take notice. Distinct and memorable, it's added to the series' hip edge and made its characters into fearsome symbols of fearsome badassery, giving them a larger-than-life quality that jumbles of in-game polygons just can't pull off. ...

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Apr 25, 2008
Xbox Feature | Grand Theft Auto 3
Xbox - Grand Theft Auto 3 - The complete history of Grand Theft Auto

Crime doesn’t pay. But virtual crime? That does pay. And by the bucket-load. Even by the time the series reached Florida, it was breaking records in a major way, with Vice City becoming the fastest-selling PS2 title ever - until San Andreas beat it. And that’s despite four million Americans pre-ordering Vice City, and a million more buying it upon its release (here in the UK, the Miami Vice-vibed title shifted over a quarter of ...

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Apr 23, 2008
Xbox Feature | Grand Theft Auto 3
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