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Oct 9, 2009
Xbox Feature | Fable

We absolutely know that you've been waiting with eager anticipation for a feature to come along that catalogues examples of new games that share an identical name with an old game. It doesn't happen very often, so it's genuinely exciting when it does. Anyway, we've written that feature, and this is it. Direct all messages of thanks and amazement to the comments thread. K? Cheers.

Afrika | PS3 | 2009

The new Afrika: Is ...

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Sep 16, 2009
Xbox Feature | Fable
Xbox - Fable - Gaming's would-be innovators

We recently took issue with the claim that “gaming has not yet had its Citizen Kane”. As you can see, we managed to find 25 games that qualified for that title – and you had plenty more suggestions besides.

We’d have had no trouble whipping up a counter-list of dismal flops. ...

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Aug 24, 2009
Xbox Feature | Fable
Xbox - Fable - The Top 7... trendy game-design crutches

We've all seen dozens of lists over the years that recount all the things old-school game designers loved to include in their games for bizarre and unknown reasons, like exploding barrels and wolves that carry gold and chainmail for you to loot upon their death. Yes, these things were weird, and yes, they were ubiquitous in 8-,16-, and even 32-bit games. ...

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Aug 26, 2004
Xbox Feature | Fable
It feels as if we've been waiting a long time for Fable. First announced three years ago at Microsoft's X01 press shindig (where it was called Project Ego), Lionhead's Peter Molyneux promptly declared it to be "the greatest RPG ever". While Molyneux today admits that "really, we just had a few concept sketches and a very basic demo of a hero standing there... I'm just an idiot, I just can't help blurting out games", recent indications are that the game will indeed be one of the finest ...
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Aug 6, 2008
Xbox Feature | Fantastic Four: Rise of the Silver Surfer
Xbox - Fantastic Four: Rise of the Silver Surfer - Biggest wastes of a superhero's powers

You’d think that games based around superheroes would be the ultimate expression of incredible powers. Nope. Unfortunately, most superhero tie-ins have had more tedious tasks than chances to protect the planet ...

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Aug 13, 2008
Xbox Feature | FIFA Soccer 07
Xbox - FIFA Soccer 07 - Gaming's fittest fatties

Video game characters are increasingly becoming the poster children for gym membership. With most of gaming’s heroes and heroines being chiseled, pert and with cheek bones you could grate cheese on, there seems to be less and less room for the more gelatinous gentleman in the industry. ...

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Jul 22, 2009
Xbox Feature | Fight Club

Everyone expects certain movies to receive the video game treatment. It's pretty much law, for example, that all kid films and superhero flicks are converted for the purposes of gaming entertainment. But sometimes a movie tie-in that absolutely nobody was waiting for comes out of nowhere and surprises us all. They're the games based on the movies that really have no business ever being made into a game. Here are 10 such examples of misfiring ...

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Jun 18, 2009
Xbox Feature | Fight Night 2004

Why can’t some people just call a spade a spade? Or, in the case of video games, call a health pack a health pack, instead of a multi-purpose, cosmic healitron 3000. We’re sick of developers trying to give their games extra context or dimension by pasting unnecessary and sometimes baffling terminology onto simple, every day game actions or objects. It’s convoluted, embarrassing and totally comically. Below are some of the ...

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Mar 31, 2009
Xbox Feature | Final Fight: Streetwise
Xbox - Final Fight: Streetwise - Zero to 100: Videogames by the numbers

Numbers. Man, there must be millions of ‘em. Seems like every other game on the shelf has a number in it. Boy, I bet you could count to a hundred using just videogame titles and related items. Let’s see if I’m right. ...

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Mar 21, 2008
Xbox Feature | FlatOut
A leisurely saunter through the UAC base lets you casually get attached to the game world, before the thick sense of impending disaster explodes in the most horribly visceral way imaginable. You’re suddenly alone in a dark and noisy world of fear and confusion. The people you met earlier are dead, dying, and torn to pieces. ...
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