You might want to sit down for this, and if you happen to already be sitting, stand up so you can sit back down and experience our one-on-one talkin’ to with Cliffy B, the man behind all things Gears of War. Then we’re out to guess a series of iconic video game sound effects – those that stump the T-Dar crew are your chance to hop in the forum and win a GR t-shirt. ...
» Read MoreImagine the room you’re in spiraling inward as soothing celesta music transports you to another time and place. You’re in LA; it’s 2006 and you’ve just walked onto the E3 show floor. Everyone is buzzing about the Wii and the DS Lite. Jokes about the PS3’s $600 pricetag are circulating, but anticipation of Sony’s powerhouse is hardly damaged. Flashing lights and beautiful women accompany lavish displays of ...
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If you’ve played a movie-based game in your lifetime, we’re sorry. We’re sure you know that most games strive to stick as close to the film as possible. Even when taking “creative license” with the source material - in cases like Superman Returns, Hulk or any other boring action film - you’re bound to see some semblance of the movie’s story acted out in glorious 3D. ...
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You don’t know how good you’ve got it. With the latest generation, you’ve got one of the most sophisticated pieces of technology in the world sitting under your television (or sitting on your desk), obediently pumping out hundreds of thousands of polygons a second and making trillions of calculations, all so you can sit there grunting about how the draw distance isn’t that great, or how the characters’ faces aren't that well animated. ...
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Sites like ours thrive off listing the most important details in all of gaming culture. Like a lot, I mean. Though, as professionals, we can occasionally get just as discouraged as any reader over another site’s glaring omission. Take for example when we took in Edge Online’s 50 Greatest Gaming Innovations piece from last year. Stealth, cutscenes, bloom lighting - fine... but where are the farts, dammit?! ...
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You remember your first set-piece. They’re exciting to begin with. You’re playing a level, you turn the corner, and – OH MY GOD! – a spaceship has just nuked that building! But... but... but Alpha Team was in there. Commander Jenkins! Michael. He saved my life in the Martian Wars. Good god. We’ve got to get in there, and now. ...
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Puzzles aren’t meant to be simple - they’re meant to sell hint books and strategy guides. Obstacles aren’t meant to be obvious - they’re meant to artificially lengthen the adventure! Here are the seven most bizarre, irrational and frustratingly convoluted examples we’ve ever encountered. They don’t just spit in the face of logic... they kick logic right in the balls. ...
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Holy crow, T-Dar just turned 20! To commemorate this trivial milestone we’ve invited our very first guest, Dan Amrich of OXM, back on for another romp through the cussy, gritty world of TalkRadar. Most of the podcast is spent tearing down shockingly awful Uwe Boll scenes and the cheesiest, head-asplodingest videogame songs of all time. ...
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We take a lot of things for granted in games. Such as guns that leave nothing but skeletons when they hit the enemy, or that you can hack a computer by playing a simple puzzle game. But no more. PC Gamer wanted to find out how far science was being abused for the sake of our entertainment. ...
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