One in five Americans are born with some sort of personality disorder – something that makes them zag when everyone else zigs. It might be as subtle as a nervous tic, as confusing as Asperger's or as overt as psychopathy. But mentally unstable individuals are part of the real world – and part of the world of videogames as well. Sometimes their damage leads them to be horrible, monstrous villains, and other times it can make them loyal friends, or complex protagonists. No matter what it does to them, though, it's usually hard not to be sympathetic to their problems, and to, in a way, fall in love with them... even if they're murdering sociopaths...
You’re probably kicking yourself for not thinking of it first. Instead of relying on one critic’s point of view, mash them all together into one easily-understood uberscore. Rubbish games will be punished, quality will win out, and the occasional dodgy verdict will be smoothed over by the masses. That’s the theory.
A lot can happen in 10 years. And it has. As part of this week's post-mortem of the last decade in gaming, we now present for you some of the weirdest, depressing, arousing, significant, entertaining and amusing events, happenings and milestones that have occurred in the wonderful world of games during the soon-to-be-expired Noughties.
Everyone knows about Max Payne taking all its best ideas (alright, one good idea) from the Matrix. But there have been many more games over the years that have taken their inspiration from Tinsel Town’s finest cinematic output. And when we say inspiration, we actually mean they broke out the tracing paper and copied these films' best scenes or stars almost exactly. And you know what? We’re thankful, because the nearly all of the

After pumping goodness knows how much time, energy and capital into their baby, the last thing a developer wants is for it to fade into bargain bins unnoticed. You could tie it to a well-loved motion picture, thus ensuring a pre-existing audience… but what if you can’t afford the license? Then it’s time for what charitable reviewers might call “paying homage!” Here are 20 games that are just really, really big fans of their cinematic cousins… copyright be damned.
If there were a list of Rules for Videogames, the #1 rule would have to be, “Always make cutscenes skippable.” But the number two rule may very well be, “Don't play games based on movies.” It's a truth that's been self-evident rarely without exception ever since ET stunk up the Atari 2600.
But Rule #2's been in for some revision lately, as GoldenEye-shaped aberrations and Butcher Bay-escaping anomalies defy the “movie games are crap” truism. Maybe the way to make a non-terrible adaptation is to hold off until you're sure you have a classic property on your hands. Given movie games’ review history, the simple act of getting them to a stage where people say they’re “well-executed” or “worth the price” is a pretty big step...
One in five Americans are born with some sort of personality disorder – something that makes them zag when everyone else zigs. It might be as subtle as a nervous tic, as confusing as Asperger's or as overt as psychopathy. But mentally unstable individuals are part of the real world – and part of the world of videogames as well. Sometimes their damage leads them to be horrible, monstrous villains, and other times it can make them loyal friends, or complex protagonists. No matter what it does to them, though, it's usually hard not to be sympathetic to their problems, and to, in a way, fall in love with them... even if they're murdering sociopaths...
John Lennon once said that The Beatles were more popular than Jesus. Take a look at the current gaming charts and you could draw the conclusion that music games are now more popular than The Beatles. Obviously, music games themselves aren’t a new phenomenon, but their current popularity, and specifically that of Guitar Hero and Rock Band, certainly is.
With the recent announcement of Guitar Hero World Tour, not to mention hints towards a Rock Band sequel, music-based games are undoubtedly more popular than they were a few years ago. One need only look at the recent slate of rereleases like the XBLA port of Rez or Samba de Amigo for the Wii
You know that red line that pops up in Word, Firefox or any other program with a spell check? It's helpful, don't get us wrong, but they really should spend some time working on spell check's virtual intuition. When we typed "Firefox," just now while writing this article, the red line asked if we meant "firebox." Um no, we didn't. And that's what happens countless times every second across the world when people type in video game names -