We recently took issue with the claim that “gaming has not yet had its Citizen Kane”. As you can see, we managed to find 25 games that qualified for that title – and you had plenty more suggestions besides.
We’d have had no trouble whipping up a counter-list of dismal flops.
Once again, Trailer Trash saves you from the boredom of slick, glossy, overproduced game trailers with a fine selection of craptacular awfulness guaranteed to make you\xA0 give up your favorite hobby. To wit: we have an entire page dedicated to Daisy Fuentes and her immovable boobs (that's page 2 if you want to click ahead.)
We've all seen dozens of lists over the years that recount all the things old-school game designers loved to include in their games for bizarre and unknown reasons, like exploding barrels and wolves that carry gold and chainmail for you to loot upon their death. Yes, these things were weird, and yes, they were ubiquitous in 8-,16-, and even 32-bit games.
With the recent announcement of Guitar Hero World Tour, not to mention hints towards a Rock Band sequel, music-based games are undoubtedly more popular than they were a few years ago. One need only look at the recent slate of rereleases like the XBLA port of Rez or Samba de Amigo for the Wii
John Lennon once said that The Beatles were more popular than Jesus. Take a look at the current gaming charts and you could draw the conclusion that music games are now more popular than The Beatles. Obviously, music games themselves aren’t a new phenomenon, but their current popularity, and specifically that of Guitar Hero and Rock Band, certainly is.
We absolutely know that you've been waiting with eager anticipation for a feature to come along that catalogues examples of new games that share an identical name with an old game. It doesn't happen very often, so it's genuinely exciting when it does. Anyway, we've written that feature, and this is it. Direct all messages of thanks and amazement to the comments thread. K? Cheers.
Afrika | PS3 | 2009
The new Afrika: Is
Perhaps better than any other creative medium, videogames have managed to recreate entire ecosystems of imaginary creatures and presented them in an observable context. Books and movies may offer detailed glimpses of anatomy and behavior, but only in videogames does the observer interact with organisms and experience behaviors first hand.
“We find ourselves in a bewildering world. We want to make sense of what we see around us and to ask: What is the nature of the universe? What is our place in it and where did it and we come from? Why is it the way it is? When will we get to the cowboy level?”
– Professor Stephen Hawking, A Brief History of Time
Time travel and videogames are a perfect fit.
The internet is often thought of as a well of information, but that’s a flawed metaphor. It’s much more like a worldwide network of networks, if you follow my logic. And as the internet ages, it’s becoming littered with servers, and those servers are becoming littered with old data.
Every gamer goes crazy for the great taste of low prices! As such, Valve founder sent forth a verbal boot to the ass at this year’s DICE summit, decrying publishers for rigid prices and an inability to keep the marketplace in flux. The internet rejoiced.