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THQ may have cancelled inSANE, but that doesn't mean the scarily talented film director Guillermo del Toro can't take his game to another developer and finish it with someone else. We go over the seven best devs for del Toro to use to finish the game...
JRPGs have a long history of being some of the best games of all time, with the turn-based combat system proving to - OHP! RANDOM BATTLE...
Whether they’ve advanced menacingly toward our camera lenses, hidden their faces when we look at them or just sort of hovered aimlessly, ghosts have been a semi-constant threat in videogames almost since the medium was invented. One of the great things about games, however, is that they’re a way to explore unusual viewpoints – and every once in a while, they give us a chance to see through the eyes of these undead phantoms, and find out what it’s like to flit insubstantially through an earthly plane that’s perpetually, almost comically afraid of us.
Only a handful of games have actually offered a chance to see things from the proverbial Other Side, but these are our favorites...
Inside, it’s life-and-death confrontations, cutthroat competition, conspiracies, betrayals and white-collar crime across the span of a hostile universe. But outside the virtual world, developers and gamers work together to shape the future of EVE Online. PC Gamer goes to Reykjavik, Iceland for a behind-the-scenes look at the Council of Stellar Management at work - and play...
Earlier this year we posted a video of our extremely handsome mugs chattering on about the most important games of the past decade. Did you miss it? Were you so distracted by our handsome facial hair that our words washed across you impotently like waves over rocks? Good news everyone!
A lot can happen in 10 years. And it has. As part of this week's post-mortem of the last decade in gaming, we now present for you some of the weirdest, depressing, arousing, significant, entertaining and amusing events, happenings and milestones that have occurred in the wonderful world of games during the soon-to-be-expired Noughties.
Brad Wardell, CEO of US publisher Stardock, has heard it all. Every few weeks he receives an irate email from a gamer, ranging from “I hope you get cancer and die” to “Of all the nipples I have ever met, you take the cake."
Over the years we've enjoyed steering some of the animal kingdom's most awesome specimens through some pretty awesome games. Banjo the bear. Donkey Kong the ape. Amaterasu the wolf. We've loved them all. But it's not always nature's most magnificent beasts that game makers deem suitable for the role of hero. Some creatures that have made the jump from wildlife to virtual life are little more than food chain filler. And this is those pathetic
They actually got paid for that crap, you know
We’ve all had our fun spotting recurring elements in games. So many kidnapped princesses! So many spiky-haired antiheroes! But why the constant repetitions? Are developers that lazy? Or could games, in their transition from high-score one-upmanship to narrative medium, have tapped into the basics of mythic tropes?