When it comes to comic books, there's no team with more heavy-hitters than the Justice League. If you've read the books, seen the long-running cartoon or even just heard about their adventures through convenience store chatter, you know what we mean. Superman. Batman. Wonder Woman. These full-blown, unstoppable icons are now getting the X-Men Legends, action RPG
Agent 47, everyone's favourite hired killer, makes a welcome return this summer, and we tracked down Rasmus Hojengaard, game director at IO Interactive, for a Hitman: Blood Money interrogation.
Born in a secret lab and genetically engineered to be a ruthless killer, Agent 47 uses his shadowy ties to an unknown agency to acquire missions - and for the first time, we'll finally be able to earn cash for killings and blow it on gleaming metal murder-tools.
Hitman: Contracts gave us some excellent
Winback 2: Project Poseidon is straightforward third-person shooting action at its core: run and gun down corridors with a pistol, hug walls and peek out for quick shots with the shotgun, or duck behind desks and crates to toss a grenade.
Since you're a covert operative, you'll perform dramatic evasion acrobatics, and even bang out a few switch puzzles, all while rescuing hostages. In an interesting twist, you only get ammo from enemies if you shoot their gun arm. Bullets are in short supply,
FlatOut is remembered mainly for two things: drivers who went flying violently through the windscreen with every serious collision, and minigames that revolved around how far you could launch your driver out of the car. Some critics dismissed the actual racing as unremarkable, but the horrible-accident minigames stood out so well that the game is getting a sequel.
FlatOut 2 features everything a good sequel should: more cars, more varied tracks, more personality and twice as many minigames
We've talked plenty about Tomb Raider Legend in previous articles, but what we haven't done is given you a level-by-level description of it - until now. We'll keep the spoilers and the small talk to a minimum, though we will warn you that Eidos has made us promise not to show you every level yet, so the screens don't always match the levels. Also, we do reveal a few story details here, so consider yourself spoiler alerted. Clear? Okay. Grab your gear.
The first level is appropriately swaddled
When it was shown at last year's E3 expo, Scarface: The World is Yours got a lukewarm reaction. Its graphics were chunky, the gameplay seemed sketchy and overall it looked like a bad Vice City clone.
"It didn't pop," said Pete Wanat, the game's executive producer, as he explained why the game was essentially torn apart and rebuilt after the showing. "We view this as a long-term franchise. ... We can't mail in the first one."
And so, the entire virtual city of Miami was rebuilt, the driving
You wouldnt be remiss to consider EA Sports latest soccer game a quick sequel to the annual chart-topper, FIFA Soccer. No doubt the publisher wants to cash in on its massive investment in the worlds biggest sporting event. Curiously though, this games producer goes to great lengths to pitch 2006 FIFA World Cup as a sequel to the 2002 World Cup iteration, and not the recent FIFA Soccer 06. This matters why? Mainly because FIFA Soccer 06 was generally considered to be pretty stinky, particularly
For every masterpiece megaseller, there are a half-dozen games that never made it out of the gate. Sometimes games in development simply never leave development, even though their existence has been announced to the world with screenshots, previews - sometimes, even reviews. Now that the Xbox 360 is slowly taking over, what will happen to these almost-rans on the original
Tuesday 28 March 2006
In the spirit of the book itself, we embarked on some keen investigative work and uncovered a few, we have to admit, really very unexciting screenshots from The Da Vinci Code (hit the 'images' tab above to see them). Still, while the shots reveal little gameplay - in fact, nary a hint of it, let alone Mary Magdalene - here's what we know...
The Da Vinci Code: The Game is going to be a third-person action-adventure, in part reminiscent of the old Broken Sword point 'n'
With its speedy action and cartoon visuals, Sensible Soccer - Sensi to friends - is the anti-Pro Evo, and the nemesis of realism. It's not about simulating weight-perfect Premiership counter-attacking cross balls, it's about 35 yard goal-thwackers that bend like squashed bananas.
Fifteen years after the original, the veteran footie game is returning for PS2, Xbox and PC this June as an antidote to "dull, drab sims", according to the creator of the series. But Pro Evolution Soccer is no