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Top 7... Sadistic moments in games
The games that let you revel in pain inflicted on others.
Shane’s seen EA’s latest licensed title.
Killzone 2 is finally out!
Game peripherals are no new thing. They've been with us for as long as we've had home videogame systems to plug them into. The first wave of game peripherals hoisted upon the virgin generation of gamers was a hit-and-miss mix of pointless plastic tat and genuinely innovative inventions. Here we've gathered a pretty even mix of the two, plus a bunch of stuff that falls somewhere in between. Be amazed.
Game Mate 2 Wireless Game ControllersThe orthopaedic shoes
Breaking news! Toad isn’t actually a toad... street fighting doesn’t involve fireballs… guns rarely come with chainsaws attached… and a theoretical physicist has never spent his scientific career smashing zombie head crabs with a blood-soaked crowbar.
As we demonstrated last week, however, the real world would be a hell of a lot more interesting if any of the above was true.
There's no way that anyone alive and gaming at the end of the 80s could have predicted how videogames would evolve over the next two decades. We know because we were there. Sure, it was pretty safe that graphics would get more better and consoles would get an ass-load more powerful, but besides that we were pretty clueless as to what gaming in the 21st Century would really be like. Now that we've arrived in the future, here's some of the things we could never have seen coming 20 years ago
[align dan-art.gif along right]If you’ve been a Street Fighter fan during the last 10 years, you already know his trademarks: the weeping, the tiny fireballs, the pink gi, the tendency to scream a lot for no reason. Dan Hibiki is the Rodney Dangerfield of Street Fighter, respected by none but beloved by most, and over the years he’s gone from an obscure gag character to one of the series’ most enduring fan favorites.
The Top 7… worst games in great gamesAhhhh Blitzball…
Street Fighter IVPlayStation: The Official Magazine’s Scott Butterworth is here to talk about his glowing Street Fighter review.
Grand Theft Auto IV: The Lost and Damned
PENIS! Or a discussion of the most significant DLC ever released.
Prinny: Can I Really be the Hero?
A couple of years ago our Nintendo editor, Brett Elston, rolled up his sleeves and undertook an inquisition. His heavily-armed crusade van was fueled by his shamelessly excessive nostalgia for classic kid’s games like Duck Tales, Tiny Toons, and Chip 'n Dale Rescue Rangers, and his target was modern licensed kiddie games (also known as “expensive Frisbees”). It was a commendable cause – today’s kiddie games do
The great thing about creating works of art – be it a painting, a novel, song or slam poetry - is that you can draw from any experience or memory in your life in order to breathe life into your work. These inspirations can be feelings your grey matter has interpreted or outright rip-offs of the original source material.
While game content, design and technology constantly change year after year so does game packaging and design. This interests us. So we've taken 10 major game series and visually charted their logos' progression to see how they've evolved.
News flash! Hedgehogs don’t wear sneakers, plumbers don’t save princesses and archaeologists – even when female – don’t dig through the dirt dressed like Hooters waitresses. Yes, yes, yes, we all know videogames are rather ridiculous when you stop and think about them… Why mock the virtual world for being so bizarre, however, when you can mock the real world for being so damn dull?