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  • If there’s one thing us gamers love to do, it’s sit on our asses. And rarely are we ever tempted away from blowing the crap out of zombies and Nazis to partake in the sportsman-like area of gaming. Hell, anything involving increased blood flow, stretching or rapid movement is a waste of time if there’s no cutscene for our rewards. Even sports games can be our kryptonite (your older brother who buys nothing but Madden and

  • Just being able to play games is only the beginning. If you're going to call yourself a proper gamer (as opposed to a casual pretender) there are a few requisite skills that you must master first. 50 skills, in fact. And they're all right here

  • In the brave new world of the internet, everybody has power. Information is interactive, knowledge is collaborative and history is open source. The nerdy kid next door has just as much influence as a high school teacher; the dorky dude at the comic book shop has just as much voice as a college professor.

    Problem is, the nerds and dorks tend to have a lot more free time - and passion - than the teachers and professors. The end result? A hilariously skewed, terrifyingly twisted view of the world in which all the wrong things are deemed "important" and worthy of serious academic discussion.

  • Here at GamesRadar we've played and beat every game ever made (without dying or saving, and using only one hand). We know it sounds impressive, but for us it was no biggie; we're all very talented gamers who never lose. We understand that this isn't the case for everyone, so we've put together these helpful guides to help others play like us.

  • Superman can shoot beams from his eyes, fly faster than a jet and survive point-blank gunshots to the head because our sun is a different color from his sun - fine, we'll accept that. He's essentially a solar battery, constantly absorbing energy that turns him invincible, superhumanly fast and all that other stuff that makes him one of the hardest characters to write.

    But, even though his skin is impenetrable, what about his innards?

  • Being the whiney-ass jerks we are, we love to complain about our jobs. “X publisher is being a dick! Every game I play sucks! I hate doing a job that thousands of people would kill baby seals to do!”

    In our defense, it isn’t easy sorting this hurricane of press releases, PR bullshit, speculation, trailers, screens, and boob jokes into something intelligible and interesting. Nevertheless, we are far from the

  • As Sega’s Dreamcast led the charge in next-gen gaming, the 90s dissolved into the double-Os and gamers eagerly anticipated Sony’s successor to their 100 million selling original PlayStation. And as Nintendo further sought to reach the casual consumer, PC giant Microsoft would stun gamers with their forceful entry into the console market. Sega would soon be put out to pasture. Join us as we chart the past rocky decade of the

  • What happened to Snake? With those layered and textured wisps of oh-so-touchable hair, that Rambo-ninja headband, and a perfectly landscaped maze of lovable facial scruff, MGS 2 Snake was downright dreamy. Several years and one blond douchebag later and Snake is back with crow’s feet and the beginnings of a Geraldo Rivera 'stache. If anything is suited for sneaking, it’s the varicose veins crawling up the skin stuffs stretched over his legs.

  • The '70s were jam-packed with wannabe consoles that failed to make an impression on anyone. The '80s ushered in golden age for gamers, delivering the industry-saving NES and Sega's first major contender, the Genesis/Mega Drive. The '90s proved to be a bit of both eras, with Nintendo and Sega still fighting amidst a graveyard of utterly confusing machines that died quiet, yet expensive deaths. And then, just when it looked like Nintendo could

  • The links between novels and gaming are stronger than you think. Successful franchises spawn tie-in books dealing with the further adventures of Lara Croft or generic videogame action heroes, but often a respected author’s words can find themselves directly or indirectly rendered in gaming. Take Cormac McCarthy’s The Road for example, a post-apocalyptic journey through a near-future American wasteland that’s become required


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