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Top 7... Death Rattle Games

These games didn't just flop, they brought down entire companies

Words: Chris Antista, GamesRadar US

We'd like to think that every developer sets out to make the perfect game. But as budgets swell, stockholders throw tantrums, and release dates draw near, there's a whole myriad of snafus that can explode in the face of well meaning folks. Plenty of titles spit in the eye of gamers’ expectations and miscarry at retailers every year - that's not special. These games are the great white whales that tanked so hard they dragged entire companies down with them.

In a comic book scenario, the failure of these games would have driven their creators mad, forced the top-level CEOs into underground exile and turned them into white-collar supervillains, much to the amusement of us all. Sadly, we live in the real world. And these epic failz resulted in the mass shitcanning of otherwise talented game makers.

 

 

Death Rattle Game:
Shadowrun | 2007

Bearing only a tangential resemblance to both the pen-and-paper game and the early '90's RPG that it was based on, Shadowrun didn't quite make the splash, well... anyone, was hoping for.

Transforming a cult role-player into an unrecognizable first-person shooter certainly didn’t help, and a miniscule selection of maps and modes sure as hell didn’t boost review scores for FASA’s $60, multiplayer-only pile of mediocrity.


Above: Shadowrun's biggest first-person contribution? Deployable battle-trees!

Collateral Damage
Wholly owned by Microsoft, Shadowrun had a lot riding on it. As a flagship title for Xbox Live and Games for Windows, both companies would tout its PC-to-360-connectivity and commitment to online support to anyone willing to listen. But less than five months after Shadowrun’s release, FASA closed its doors, and took their dedicated servers and active forum community with it in the months to come.


Above: "I am the Bat."

Hope for Resurrection?
Microsoft may have given FASA the Ol’ Heave-Ho, but founder Jordan Wiesman's current venture, Smith & Tinker, has regained the intellectual rights to MechWarrior, Crimson Skies and - you guessed it - Shadowrun.


 
8 Comments
Order Comments: Newest First | Oldest First
Gleb2006  - 1 year 1 month ago 
What a shame, was actually quite a good game
NullG7  - 1 year 1 month ago 
To bad Okami and ShadowRun were both good games (I still have both) but they died before there time infact ShadowRun was updated just as Fasta went under and 1 month later ShadowRun had a good boost in sales (to show witch game I honestly still play regulary look to the left at my picture
Black_X_1111  - 1 year 27 days ago 
I play one of acclaims mmo's, and its pretty good
dougle  - 10 months 14 days ago 
my friend brought okami when it came out played for a few hours then sold it for 1/4 what he payed...damn shame really
iKOemos  - 8 months 7 days ago 
Deployable battle-trees!
Lyrical  - 8 months 7 days ago 
shadowrun...was ok for a few days then sucked lol, no story at all was dumb
Supermanoh  - 3 months 29 days ago 
Danm you mass market corporate dictators. How dare you disbad such a creative and wonderful developer as clover? SCREW YOU \.|.. ..|./
GaMERGOD  - 19 days 6 hours ago 
i already beat this game 5 times it is so good everybody reading this comment go to GameStop ask for Okami and buy it
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