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Deus EX: Invisible War


The Top 7… 'Whoops, you're evil!' moments

A celebration of the games that turned good guys into unwitting villains

Words: GamesRadar US

What you thought you did: Traveled back in time to rescue (or at least make amends with) a princess after destroying your relationship with her through poor decision-making.

What you actually did: Frightened a sleeping woman into fleeing for her life as you pursued her relentlessly, because you’re her deeply troubled stalker.

On the surface, at least.

Wait, what!? For the moment, let’s disregard all talk of nuclear weapons and “what Braid really means.” On the surface, what we have is the story of a man named Tim, who’s searching for a princess after he fails, upsets or otherwise alienates her. It’s not clear what he’s done – only that he’s done something that’s made her sever ties with him. And as he gets closer to finding her – by unlocking the game’s first level and effectively traveling back in time – it becomes increasingly apparent that something’s not quite right here. The biggest hint comes during the prologue of Level 1: Tim seems to “live oppositely” from other people, we’re told. And then there’s this weird tidbit, which might hint that Tim suffers from schizophrenia:

When Tim finally reaches his princess, however, all that seems to be moot. She’s carried down a rope by an evil-looking knight, only to escape his clutches and scream to Tim – who’s trapped in a cave underneath them - for help. Furious, the knight jumps up and down, causing a near cave-in just before an enormous wall of flame moves toward Tim and the princess, threatening to consume them.

Over the course of the level, they flee from the wall of flame and work together, with each flipping switches so that the other can pass through. It’s a beautiful, desperate moment, right up until the princess comes close to the house at level’s end. Here, something weird happens: she climbs down a ladder and causes a broken chandelier to fall in reverse, which isn’t something that would… help Tim, necessarily.

It doesn’t seem to bother Tim, though. Racing against time, he climbs up a lattice wall to the princess’ balcony, eager to be reunited with her, and then…

There’s a blinding flash, and the flames are gone. The princess is asleep in bed, and there appears to be nothing you can do.

Except that Tim, for the first time, moves left when you tell him to move right, and vice versa.

Remember what the game said about Tim living oppositely from other people? Only by using Tim’s ability to rewind time can you see events as they actually occurred: Tim climbed to the princess’ balcony, at which point she woke up, terrified to see an intruder at her window. She ran, with Tim in hot pursuit, vainly flipping switches to throw obstacles into his path. She’d dropped the chandelier in an attempt to crush him. And as for the “evil-looking” knight, well, he was actually just there to rescue the princess.

From Tim.


What you thought you did: Destroyed 16 towering monsters so that a god would repay you by bringing your beloved back to life.

What you actually did: Restored power to a bloodthirsty demonic force, thereby releasing it into the world and damning yourself to become its host.

Wait, what!? Unlike the other games on this list, it’s possible that the hero in Shadow of the Colossus knows full well what he’s getting into – but you sure as hell don’t. Not at first. No, at first this is nothing more than the story of a typical boyish hero – Wander - who wants to resurrect his dead love interest, and has to take on the Herculean task of destroying 16 ginormous horrors in order to bring her back. It’s a beautiful statement on the lengths to which we’re willing to go for love – or is it?

You probably won’t have any doubts in the beginning. Early on, the Colossi are fearsome, melancholy beasts, and the sheer unfairness of the you-to-them size ratio should be enough to convince you that killing them is the right thing to do.

But as you forge ahead with hunting down and killing the Colossi, something will start to gnaw at you. While some of the Colossi are clearly trying to kill you, others are indifferent, even harmless. Some are so beautiful that killing them leaves you feeling like you’ve just smashed a stained-glass window. And the only reason you’re doing any of it is because a voice from the heavens is telling you to.

Even if none of that triggers alarm bells, the tendrils that stab into Wander after every execution can’t be a good sign.

Neither can the gradual deterioration in Wander’s condition after each battle, which happens so slowly that you might not even notice it until you’re about to fight the 16th Colossus.


Above: Note the change in stance between the game’s beginning and its end


Above: Not to mention the junkie-like decay in Wander’s face

At any rate, you know someone from your village is coming to try and stop you, so you need to hurry, but in all likelihood they’re just small-minded primitives coming to enforce a taboo on the “cursed” land in which you’re hunting Colossi. And when they do, they’ll take away the body of Wander’s dead lover Mono, and it will all have been for naught.

However, it turns out that the “primitives” are a band of warriors headed up by the high priest Lord Emon, and they’ve come to stop you from doing something horrible. Of course, you were so diligent about your task that they came too late: after killing the final Colossus, Wander was firmly under the control of Dormin, the demonic “voice from the heavens” whose essence had been sealed away within the 16 Colossi.

By killing the Colossi, Wander released Dormin’s spirit into the world, where it quickly decided to take over his body and morph into a monstrous horned shadow. You then got a chance to control the shadow creature as it attempted to kill Emon and his men – not that it did any good, as Dormin was way too slow to stop Emon from escaping.

Did Wander know what his fate would be from the beginning? Did desperation drive him to sacrifice himself to a demon in the hope of bringing Mono back to life? It’s hard to say, but the ending’s twist forced us to completely revise our view of what up until then had seemed like a fairly standard boy-hero-saves-sleeping-princess story, and turned it into something dark and tragic. And then, just as we were coming to grips with that, we were confronted with the heartbreaking sequence in which Wander tries futilely to run to Mono while Emon’s containment spell sucks him toward a shimmering pool.


Above: Fight it, Wander! No, don’t fall over! Aww… aw, hell

It all still has a happy ending, of course; just not the kind you might have expected. But the bizarre twist that precedes it – along with the revelation that young, tragic Wander is actually the story’s de facto villain – is a big part of why Shadow of the Colossus is one of the PS2’s greatest games, as well as its most surprisingly evil.

Mar 2, 2009


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80 Comments
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brumminator  - 9 months 2 days ago 
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brumminator  - 9 months 2 days ago 
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Corsair89  - 9 months 2 days ago 
I remember those twists in FFIV, Bioshock, and SotC. Those games made me feel like a complete tool.
mjmont92  - 9 months 2 days ago 
SotC is my all time favorite Ps2 game. Bioshock is my all time favorite 360 game.
really great article!
Defguru7777  - 9 months 2 days ago 
BioShock's story was freaking great. After Atlas switched to Fontaine, I started missing Atlas' voice. :(
Dr.Mr.Gamer  - 9 months 2 days ago 
cool article, really makes you think about this kind of stuff.
RebornKusabi  - 9 months 2 days ago 
Aside from MGS 2, Deus Ex is the first game I can remember where I openly questioned the previous choices that I had made- all those people I killed in Deus Ex were not terrorists but freedom fighters trying to overthrow a tyrannical oppression. All those hints from Paul that maybe I shouldn't kill them- he was saying that because he was friends with them!

Loved that game! It is easily one of the best games I have ever played, and still to this day even holds up. I implore people that have never played this game to pick it up.
TrIp13G  - 9 months 2 days ago 
I like the evil intentions twist in Castlevania: OoE. THAT was unexpected.
skyguy343  - 9 months 2 days ago 
YESSSS, another SotC mention :D :D :D
atomicred  - 9 months 2 days ago 
Great work guys i'm really going to think about what I'm doing in the next game.
jar-head  - 9 months 2 days ago 
"war doesn't determine who is right, only who is left"
FrozenImplosion  - 9 months 2 days ago 
the top 7s are always amazing :)
CaptainDynamic  - 9 months 2 days ago 
How about in MGS1 for PSX when you use the key card (turn it warm, and cold) to what you think is turning off a nuclear bomb but Liquidus punk'd you because your starting the launch. (!)
Skykid  - 9 months 2 days ago 
In Star Wars Battlefront 2; in the Rise of the Empire campaign you take an energy core to help the Republic (or so one thinks.) But you realy just got the energy core for the f---ing DEATH STAR!!!( its superlaser.)
FrozenImplosion  - 9 months 2 days ago 
SPOILERS
in oblivion one of the side quests was to kill some goblins overrunning a village and then when you go back you see that they were actually people and the drug that you were on was making you see things. I think it was a mages guild quest

When i heard about haze's ending it made me think of oblivion, and im pretty sure that haze came out AFTER oblivion... so thats kinda odd.
ryno  - 9 months 2 days ago 
haze and lair were awsome i dont care what anyone says its all a matter of opinion


whats with the dumb word chalanges that are requiered to leave a comment its just stupid
LionheartAce  - 9 months 2 days ago 
Yes, Shadow of the Colossus. I was so upset when I realized what the were. Damn that game!
Unoriginal  - 9 months 2 days ago 
The best kind of "oops youre evil" twists are the ones that you have to play the entire game again to fully understand it.

Bioshock is fun the 2nd time becouse now you know everything.
HungryBeaver  - 9 months 2 days ago 
Good article
@Skykid - that's why it's called "Rise of the Empire" the Empire are the evil people. They want you to do evil things for them.
NelosAngelos  - 9 months 2 days ago 
I love twists like these. It shows how easily manipulated you can be from just appearance alone. The happy grinning dressed all in white friendly guy will tell you to do something. Will you question him? of course not, because to you he looks like a good person. It really makes you think.
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