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A celebration of C64 loading screens

The art of waiting, Commodore style

Words: Matt Cundy, GamesRadar UK

Loading. In the context of modern gaming it's a bit of a dirty word. No matter how cunningly it's disguised, nobody enjoys doing nothing while waiting for the next chunk of game to sort itself out. It's kind of strange, then, that so many gamers weaned from the 8-bit bosom remember the ceremonial act of loading with such genuine affection. But there's a damned good reason for that. The Commodore 64 loading screen.

Commodore 64 loading screens were/are ass-kicking old-school awesome. And they deserve to be celebrated without a hint of irony. Of course, we appreciate that the closest many of today's fashionable gamers have come to a C64 loading screen is Rockstar's own homage during the intro for GTA: Vice City...



So, first things first, clue yourself in to the C64 loading screen love with a little introduction and then enjoy reading some loading screen insight, memories and anecdotes from a selection of artists, coders and journalists from the glorious 'Commie' days.

C64 loading screens: A little introduction

Life accelerated in the 80s. MTV introduced mach-speed sugar-rush broadcasting. Styrofoam-packaged fast food was the supersonic staple diet of an entire generation. Fashion was a dangerous breakneck blur of neon absurdity. And then, arriving in 1982, there was the Commodore 64. A stylishly brown wedge that dared to defy the decade's obsession with high velocity lifestyle overdrive by being - as we lovingly remember it - a bit of a slow bastard.

 

In the early days, when it came to loading games the C64 was a tortoise. The vast majority of titles - in Europe, at least - were loaded from cassette tapes. At its most tedious this process could take the best part of an eternity. Or about 30 minutes in real-time. Even worse, if a game didn't load successfully at the first attempt, it was standard practice to simply rewind the tape, offer a prayer to the gods and try again. It sounds like a ritual reserved for the mentally challenged, but 8-bit gamers exhibited strong resolve and accepted that such hardships would have to be endured.

Then came 'fast loaders' - ingenious bits of code that made loading software up to five times faster. And, thanks to the way fast loaders worked, the C64 could now easily show a loading screen and play some music while the game continued to load in the background. It was a far more civilized way of doing things and what had once been nothing more than a necessary drudge became an integral part of Commodore 64 culture.


Above: As the loader for System 3's awesome The Last Ninja shows, loading sequences could have a screen (this one by Paul Docherty), killer music (by Ben Daglish), scrolling text and flashing stuff. Impressive

Much more than merely a way to make the wait before playing a game more bearable, the loading screen was a significant part of the experience as a whole. What better way to get gamers hyped for their latest software purchase than with a huge piece of beautiful 2D pixel art and some rousing music cranking out of the C64's SID sound chip?

The sprite-crushing imagery of these lo-fi teasers fuelled the imagination, giving a tantalizing prelude of what was to come when the tape stopped turning. A lovingly crafted loading screen was quality assurance. It was testament to a game maker's attention to detail and passion for their trade. It was the first impression that could sweet talk the subconscious way before any fire buttons were pressed.

C64 artists such as Bob Stevenson, Paul Docherty and Steve Thomson made some truly stunning loading screens. The incredibly primitive tools available to artists at the time make their pixel masterpieces even more impressive.


Above: We loved Thrust. And Bob Stevenson's load screen set the scene perfectly. Beautifully minimal, yet charged with a real feeling intrepid interstellar adventure


Above: You can almost hear the static crackle of lightning fizz from Paul Docherty's magical Druid II screen


Above: We don't know how long it took Steve Thomson to create such a convincing chrome look, but it was a real 'Holy shit!' moment when we first saw it. And it still looks absolutely nuts. Amazing

The accompanying music by hugely talented artists like Rob Hubbard and Martin Galway graced many C64 loading sequences and are regarded by many retro heads and chip tune enthusiasts to be some of the greatest 'computer' music ever composed.


Above: The Ocean Loader was used on most Ocean/Imagine games and rotated five different tunes. The first on the video is Ocean Loader 2 by Martin Galway and is probably one of the C64's most remembered tunes. The second is Ocean Loader 3 by Peter Clarke

So, that's a little introduction to the wonder of C64 loading screens. Next up, loading screen favourites and flashbacks direct from some of the people who were rocking it during the reign of the Commodore 64.


 
32 Comments
Order Comments: Newest First | Oldest First
dugfinger  - 3 months 18 days ago 
Good article. Takes me back.

Oh, and FIRST!
Beerhaunter  - 3 months 18 days ago 
One thing i do wonder is that how are you guys able to write so long articles but yet keep the interesting?
dugfinger  - 3 months 18 days ago 
First time I've ever given in to that 'FIRST' bullshit. God I feel like a twat.
Jordo141  - 3 months 18 days ago 
Ah memories..... prefer the Spectrum myself
jakery22  - 3 months 18 days ago 
Why is it that nearly all the videos contain fast moving stuff. Flashing stuff. And techno type music. Or a mixture all of these?

reCAPTHCA Opel Sheepshead. :L
jim2wheels  - 3 months 18 days ago 
@dugfinger

You said it man! ;)

This is a great article, I remember popping down to the local cornershop to buy the latest games (for £2.99!!!) then hurrying back to watch the loading art appear line by line. Not to mention the screeching sound from the tape deck - eoooooweeeeee screeeeech dga-dga-dga-dga!
majorasincarnation  - 3 months 18 days ago 
mmm....love the music

reCAPTHCA: tswana 427/8 okay...

Second reCAPTHCA (my internet crashed): 468 people
Jacob816  - 3 months 18 days ago 
Not about the C64, but does anyone remember the loading screens on Fur Fighters (the PS2 version at least)? You were moving through a whole bunch of bubbles, and you could control your movement, and all the buttons played audio cues and loops, basically allowing you to DJ it up while loading.
gatornation1254  - 3 months 18 days ago 
I sadly am to young to have any memories of this stuff. But it is beautiful all the same.
WonsAuto  - 3 months 18 days ago 
Some things make me envious that I wasn't born before 1987. This is not one of those things. o_O
peaceful765  - 3 months 18 days ago 
Enjoyed the article. Back in the day I was a Spectrum fan boy. Some of the things they did with loading "SCREEN$", even with the spectrums limitations, were mind blowing for the day (if not as colourful or tuneful as the C64).
I can share the ethusiasm in this article. Seeing something new done with the hardware that was around then was exciting. Nowadays nothing seems to be as ground breaking or surprising as the past. Or maybe I am just looking back with rose tints on.
I also agree that a good loading screen seemed to be sure sign of quality in the 80's, making your £1.99 or £2.99 puchase even more worthwhile.
Ded  - 3 months 18 days ago 
Such nostalgia!

I used to read ZZAP 64 avidly :D lol
uz_mike222  - 3 months 18 days ago 
@Ded

ummm.... WHAT?!

@Jakery22

It was the 1980's, anything that flashed and had rollerskating music in it would be awesome. But either way, it was a good article. I feel like im taking for granted of how long loading takes for us today. And i thought waiting 30 seconds was a long time to load. but damn, 30 MINUTES!! It was a good article and keep it up Matt.

reCaptcha: stop spam. read books.
MechGyver  - 3 months 18 days ago 
01000110 01110101
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This message is for you...
MailMan  - 3 months 18 days ago 
@Jacob816

YES! someone else who actually played Fur Fighters :D
yeah i remember that being the only game i ever had where i was actually SAD when loading finished, good clean surrealist fun
lovinmyps3  - 3 months 18 days ago 
I guess you would have to have a C64 to really appreciate this article. I still liked it though.
TheNinja  - 3 months 18 days ago 
17th
crumbdunky  - 3 months 17 days ago 
Jeeez! That transported my aging butt right back to the days of mags with whole games in pages of code in them and godawful trainee programming mags like Basic!

Thing is the first C64 loading screen I remember was from Manic Miner's sequel "Jet Set Willy" and thinking back to now long I must have spent watching that screen(no saves back then and as the games always crashed if the machine got warm-though unlike my Speccy the keys, at least, wouldn't melt!)forces me to consider just how much of my youth was stolen by listening/watching C64 games loading!

It had no loading screen but I clearly remember The Hobbit taking nearly 45 mins to load!
Dameon Angell  - 3 months 17 days ago 
Wow... I never knew about such a deep culture about something so simple. Really love the music, though. I got a ringtone idea already.
rxb  - 3 months 17 days ago 
Ahh the old Amstrad CPC 464. Loading games from tapes and hoping they dont crash after 15 minutes.

Worse thing was reloading the early levels of a game but having to reload the tape.

Codemasters were the business in those days, and Dizzy was the main Egg.
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