Quick Stamina Growth
When you run out of stamina for any team mate, then go somewhere safe and press the left thumbstick to duck. By doing this, your stamina grows like 3 times faster!!!
How to beat the final boss
The final boss at first may be difficult but he really is easy. Get near the shield that he teleports him self to. If you look around near there you will see those generator things you had to shoot earlier in the mission. Shoot them all and then go to were the console is in the middle of the area your in. When he teleports back to the shield was, activate the console and a meteor will crash into him killing him.
Easy Teleporters for lava levels
The teleporters that the seers use are easy to destroy. All that u have to do is put a grenade (energy and sonic work the best if enemy's are near the teleporter)right near it and get out of the way.
Easy Attacking
Use your other characters to support you at the flanks, this will make it easy for you to attack!
Submitted By: Dee
Get Multiplayer Characters
Collect the DNA containers throughout the levels to get more characters
Easy powerups at lava levels
You can get easy ammo, grenades, and medpaks in those lava levels(the first lava level you get Hawk)by going those little blue huts the caammander guy says something like "i got a good signal on this place" then powerups come up. Then whenever you go in a little blue huts powerups come.
Khan
In the Terrorist Ghetto level, In the first sunken temple, go down to a corner with a zombie, near the computer Hawk bypasses. Kill him and get a Khan. This weapon is much like the sweeper v, but holds twice as much ammo.
Submitted By: Dylan
Special Wall Trick
On the level SETI 2049, after you enter the center of the base where McTavish is there is a way to get onto the roof of one of those curved buildings. After you kill the turrets, turn left and go around the corner there should be 2 guards. Kill them. Then in this little area in the back left corner is a yellow barrel next to a big grey crate jump on the barrel then jump up to the crate. You may have trouble jumping onto the crate but it is possible. Then get on the wall and walk towards the curved-roof building along the wall. When you get to it, there is about 4 supports along the back. line up with one of them and jump straight onto it. Then walk slowly up it and your on the roof facing where McTavish is. I recommend using Flint to do this so she can have a good spot to cover everyone else.
Submitted By: urbanhoboman
Clearing the path
When starting the Seers levels if you want to clear your path command your squad to STAND GUARD. Then take Flint and find cover and make sure that the Seers can't see you and take them out. Or you can use Hawk and use her stealth ability (but you have to be fast!) and kill as many of the Seers as you can with the Power Blade. Or you can use both Hawk and Flint the best way to use Hawk and Flint for clearing the path is using TWO Con.
Submitted By: RC
Effective weapons
Good weapons against the shadoon are shotgun, or any projectile.(teleporters die faster with energy) Bad weapons against them are bio ones!!!
good weapons against the lizard things are bio weapons(my favourite), minigun, shotgun, sniper rifles. bad weapons are pistols and smaller energy weapons.
good weapons against the mutants are sniper rifle, energy weapons, minigun, powerful pistol. bad weapons are bio ones.
good weapons against terrorists and marines are basically all heavy weapons, and a small number of handguns.
Submitted By: MWzane
Always have all characters in campaign
(You'll need four controllers) if ur playing one or two players play campaign. when one of them dies grab an unused controller and press a and select the character that's dead.
(If one of them dies use both 3rd and 4th controllers because then the 3 would just pick the one that has not been use.)after youve brought him back press quit on the 3rd or 4th controller so ull now have all 4 man ALIVE
Submitted By: Maxantior
Character Gets
Get Confed Marine - Locate DNA Sequence in Mission 1 or Mission 6
Get Feral Colonist - Locate DNA Sequence in Mission 2
Get Feral Outcast - Locate DNA Sequence in Mission 3
Get Seer Follower - Locate DNA Sequence in Mission 4
Get Militia - Locate DNA Sequence in Mission 5 or Mission 11
Get Outcast Shaman - Locate DNA Sequence in Mission 7
Get Seer Priest - Locate DNA Sequence in Mission 8
Get Feral Shaman - Locate DNA Sequence in Mission 9
Get Gunthar Ghent - Locate DNA Sequence in Mission 10
Get Shadoon - Locate DNA Sequence in Mission 12
Get Fire Hound - Locate DNA Sequence in Mission 13
Get McTavish - Locate DNA Sequence in Mission 14
Get Shrike Soldier - Locate DNA Sequence in Mission 15
Get Shrike Heavy - Locate DNA Sequence in Mission 16
Get Shrike Hound - Locate DNA Sequence in Mission 17
Get Hunter Lord - Locate DNA Sequence in Mission 18
Build squads for squad deathmatch mode
Find the DNA relevant DNA canisters to unlock the following squads for use in squad deathmatch mode.
BRUTE FORCE SQUAD-Tex,Brutus,Flint,& Hawk
FERAL HUNTING PACK-Feral Conlonist,Feral Shaman,Feral Outcast,& Outcast Shaman
SHRIKE RAIDERS-Shrike Hound,Shrike Soldier,Shrike Heavy,& Hunter Lord
FERGUSON PLATOON-Confed Marine,Militia,Gunthar Ghent,& McTavish
Submitted By: ian
DNA on Return To Osiris
Are you having problems finding the DNA on the level Return to Osiris? well this is where it is.This DNA is on the first chapter than the secound. Even though all the other DNAs are always on the last chapter.You know the place where Tex says "It looks like we disturped pray time" well it is in the place where the slaves are praying to Sadoons hologram.
Submitted By: Kevin Torge
DNA (seers on Bayou)
Having trouble finding the dna on seers on Bayou. It is not on the final chapter its on chap #4.
Submitted By: joe
WEAPONS CHART
weapon type clipsize ammo
A10bioreactive rifle 40 BIO
A50bioreactive cannon 40 BIO
bower 20 rifle 12 shotgun
confedLZR-10 pistol 30 regen
confedLZR-23 rifle 50 regen
confedLZR-50 cannon 99 regen
feral cutter rifle 30 cutter
foley 356 tact pistol 24 11mm
iKhan gpl rifle 16 grenade
grenade launcher
ion beamer rifle 100 energy
jax-ic cannon 36 sonic
jax-ip pistol 16 sonic
jax-ir rifle 24 sonic
kman Auto pistol 35 high ROF
L-shot-50 rifle 6 11mm
L-shot-75 rifle 12 11mm
MK-ASLT rifle 48 high ROF
MNR-7 Bio pistol 50 BIO
PU cutter cannon 50 cutter
rail CLVR cannon 30 rail
rail RVR rifle 24 rail
RVG50 minigun cannon 80 high ROF
saryl-23 pistol 14 particle
saryl-45 cannon 30 particle
sweeper V cannon 8 rocket
therm sweeper cannon 8 rocket
CHARACTER CHART PART 1
character armor speed function
TEX heavy slow assult
Brutus medium fast shock trooper
Hawk light fast scout
Flint medium medium sniper
CHARACTER CHART PART 2
special secondary can carry
berserker explosive rifles,cannons
disarmament
spirit of sense of the rifles,cannons
vengar beast
stealth system override, pistols,rifles
powerblade,awareness
advanced air recycling, pistols,rifles
targeting advanced sniping
One way wall
In the squad deathmatch level: shantytown, near the large bridge there is an area with several small shacks some big pillars, and ruins. in this area you can go through a broken section of wall, on you left there should be a very large section of some now broken building leaning against the hillside. All the way to the right of this is a gap large enough for you to fit through. you will need to jump to make it up the hill and to the other side of the ruin. If you go to the left there is a section of wall that you can jump on to get on top of one of the sheds. To the left there is a large pillar. You can run partway up the hill and jump to get over this (It is easier if you are one of the hounds). You will find yourself next to two large pipes in a big open area. Across from you there are two more pipes, to the right of those pipes there is a wall when you get close enough to it you will see it is two dimensional and disappears from the right angle. There is a space between that wall and the wall next to it. Walking through here will put you back where you were before and the wall will close behind you so you are unable to go back through.
Submitted By: turkeyloafer
How 2 get DNA canisters
mission:welcome 2 the 23rd
as soon as u get to the big gates open them. After this u will be attacked by multiple enemies but don't worry u should have 2 squad mates with u. After u killed all the enemies u go inside a small building.If u havent killed the guy inside do it now.
mission:rescue brutus
after u rescue brutus go across the bridge but u r attack from behind by 2 or 4 outcasts.Now go 2 the right.2 the left there r outcast and u must defeat them before u can get the dna canister.After they r killed at the end of the room u will notice a locked door and 2 open it u must throw a grenade or 2 at it.
mission:cemetary gates
4 this one u must climb the high ground ooposite of the huge fuel tower.Up here on top u will see a bunch of shanties in one of these there is the DNA canister.
(hint) end 2nd level easy
At the level you receive hawk there is a tower at the very end with alien tech (dodad) leave Tex and Brutus at the fight right before it go stealth and get powerblade out enter the tower slice the priest and get the alien dodad
Submitted By: brute king
Lots Of MedKits
This is good if ur running low on medkits in a hard level like killing shadoon or seers in the Bayou. This Costs you cash and Ops But you'll be able to get your ops back depending on how many controllers you have. First hook up all the controls you have and go to the level. when your running low on those valuable medkits kill all your ops except one. press start and pick your character on the second, third, or Fourth controller to get back an op. when you get back an op it'll have an extra medkit with him/her. keep repeating this process until you have the amount of medkits you need. If you want to get all your ops back you must have four controllers press start on all of them pick that character and then press start and quit on the to get your ops back to AI bots. this cheat costs cash but it's worth it on hard levels
Complete DNA Canisters Walkthrough
Welcome to the 23rd [Confed Marine]:
In the second or third bunker. When the commander guy tells you this is a good
time to use Tex's Beserker power, it's in that area.
-------------------------------------------------------------------------------
Rescue Brutus [Feral Colonist][chapter 2]:
Behind door with a slit after you rescue Brutus. Use grenades to destroy the
door.
-------------------------------------------------------------------------------
Cemetery gates [Feral Outcast]:
Right before the foggy canyon, inside the hut up on the hill to the left
-------------------------------------------------------------------------------
Hunting for Shadoon [Seer Follower]:
Short alternate path before the second (?) teleporter. You are on the right
path if Tex says "the road less traveled." The DNA is held on some sort of a
shrine; its hard to miss. After you grab it some enemies will appear, so watch
out
-------------------------------------------------------------------------------
Terrorist ghetto [Militia]:
Directly in front of the computer you must destroy for the mission.
-------------------------------------------------------------------------------
Lonesome death of Edward Kingman [Confed Marine]:
On the path that doesnt lead to the end of the level, in a building.
These more specific directions were created by cassing - -
The only thing you can do at Ferguson base is take out the two guards and the
sentry guns are indestructible. The gate to the right of Ferguson is basically
on the opposite side of where the level ends (you'll see it shortly after
taking out Kingman.
You should find the DNA inside a building at the top center of the Kingman
refinery. You'll come to a path the forks left and right. The left path takes
you up a kind of steep hill. The right path has a large, opened pipe on the
right (that you can walk through). Take the path on the left up the steep hill.
At the top, the path forks again, left and right. On the left is a large
container (looks like a medicine tablet) with Kingman's face on it. On the
right there is a moving oil rig. The building is in the middle; directly in
front of you.
-------------------------------------------------------------------------------
Ship graveyard [Outcast shaman]:
In the second part of the stage in a big area with a lot of structures. The
canister is in a small shed to the right of the big area when you enter.
-------------------------------------------------------------------------------
Return to osrisis [High priest]:
Near the beginning of the level, inside a priest of shadoon hologram. When you
walk into it, the holo will disappear, revealing the DNA.
-------------------------------------------------------------------------------
Seers of the bayou [Feral Shaman][chapter 3]:
You'll reach a point where the path branches left across a bridge and further
up a tree. The left bridge is the correct path. Further up there's an outcast
that rolls bombs at you. Kill him and the canister should be there (might be
behind a destructible door)
-------------------------------------------------------------------------------
Squirm [Gunther Ghent]:
At the fork in the road go left. You will have to kill the objective before he
reaches a landing zone. After, the DNA is located in a small building to your
forward left on the wall, assuming as if you just walked in through the gate
into the area.
-------------------------------------------------------------------------------
Supermutant [Militia]:
After you kill the supermutant and open the rear gate, turn left. There is a
big pipe in the back which contains the DNA canister. The pipe is across from
the exit point.
-------------------------------------------------------------------------------
Kill Shadoon [Shadoon]:
Defeat shadoon the first time and he'll drop it.
-------------------------------------------------------------------------------
Abaddon [Fire hound]:
At the end of the level, go past the satellite. It will be just on the edge
next to the lava.
-------------------------------------------------------------------------------
SETI 2049 [McTavish]:
When you climb the building to McTavish, head left and go to the edge, it's
behind some crates or something. Its straight across from McTavish.
-------------------------------------------------------------------------------
Hostile Reception [Shrike Soldier][chapter 4]:
Remember the ship at the end of the fourth chapter of this level, the one the
Shrike is escaping in? Destroy it or not, you can enter the tunnel the ship
launched from. You should find the DNA in there.
-------------------------------------------------------------------------------
Ripe for Plunder [Shrike Heavy]:
Inside the building with the last weapons crate. You may have to blow up a
wall.
-------------------------------------------------------------------------------
Shrike Rogues [Shrike Hound]:
On top of the ziggurat.
-------------------------------------------------------------------------------
The Anvil [Hunter lord]:
In the final area with the boss, circle around the edge until you get to one
of two the force field projectors. It should be right there.
Submitted By: James M
Kill Hunter Lord
Ok you go to the last level which is the anvil and go and find hunter lord. If you try shooting him it won't work he'll go and get more power from this base. go find his base and there will be these weird things protecting him you shoot the things on his sides that are protecting him. Now you have disabled the things protecting him. you still can't shoot him, he still can gain power from his base, now you go back a bit and there's another path you go down till you reach a door if its locked unlock it by going to the control pad and standing in front of it and holding A now you keep walking until you reach a meteor control pad wait for hunter lord to enter his base then you work the meteor control and he'll look up at the meteor which is coming from the sky when it hits him he will dye and you've completed the game.
Submitted By: irfan
Squad teams
Have you wondered how to get squads for squad death match? Well what you have to do is get all the members of the squad. Like for the platoon you have to get Guther Ghent, Ty McTavish, Confed marine, and militia.