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Brothers in Arms: Road to Hill 30

Also known as: BiA

Published by: Ubisoft
Developed by: Gearbox
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Brothers in Arms: Road to Hill 30
Fight where your forefathers fought to protect your rights to booze cruise
Xbox Review - Feb 15, 2006
Brothers in Arms
GamesMaster realises it's not the '80s Dire Straits album but a full-on WWII shooter
Xbox Preview - Jan 7, 2005
Brothers In Arms
In the mud and rain of a Normandy field, Edge catches up with Gearbox Software to find out about...
Xbox Preview - Aug 24, 2004
Jan 23, 2006
Jan 23, 2006
Jan 23, 2006
Jan 23, 2006
"I can't shoot there, Sarge." Simple, scary and powerful words. When you hear them in Brothers in Arms, be assured that they carry more weight than Vanessa Feltz's slippers. You're hunkered down behind a hedge with your fire team, bullets whistling past your ears. There are two machine gun emplacements buried deep in the foliage up ahead and you can barely make out the landscape, let alone the whites of their eyes. You went out on a limb to get round the back and Hartsock and Leggett can't ...
Brothers in Arms
GamesMaster realises it's not the '80s Dire Straits album but a full-on WWII shooter
Jan 7, 2005
If Full Spectrum Warrior was your idea of an exciting squad-based shooter, Brothers In Arms is going to make you just as trigger-squeezing happy.The two games are similar - both set in the thick of war, both with you playing as an American squad commander and each high on strategy and non-existent on Medal of Honor-style running and gunning. The big difference between the two games, though, is that Ubisoft's Brothers In Arms is a real-time game where you have direct control over your character. ...   » Read Full Brothers in Arms: Road to Hill 30 preview
Brothers In Arms
In the mud and rain of a Normandy field, Edge catches up with Gearbox Software to find out about...
Aug 24, 2004
The Utah Beach Museum at Sainte-Marie-du-Mont is the answer. It's the answer to all those questions fired at developers about the morality of making wargames. The questions may be expressed in different ways but they always amount to the same thing: How do you feel about turning a painful, traumatic conflict into entertainment?Randy Pitchford, president of Gearbox Software, uses the Spielberg defence: "We're fulfilling a fantasy, but also retelling a story as authentically as possible. I think ...   » Read Full Brothers in Arms: Road to Hill 30 preview
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