Breakdown


5 SO-SO
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Breakdown
A game with enormous potential, says Edge. Pity about the irksome gameplay, then...
Xbox Review - Apr 2, 2004
Breakdown: UK release confirmed
Namco's Xbox action-fighter will hit these shores in June
Xbox News - Feb 5, 2004
Breakdown: First-person fisticuffs Xbox-bound
From our Reinventing The Wheel desk: Latest shots of Namco's unique beat-'em-up
Xbox News - Jan 22, 2004
Jan 23, 2006
Jan 23, 2006
Breakdown: UK release confirmed
Namco's Xbox action-fighter will hit these shores in June
Feb 5, 2004
Breakdown: First-person fisticuffs Xbox-bound
From our Reinventing The Wheel desk: Latest shots of Namco's unique beat-'em-up
Jan 22, 2004
It's arguable that upping the amount of manual labour in a game can sometimes be a good thing. Having a strong work ethic (as in, say, Morrowind or Shenmue) can be a way of grounding the player in the game world, of strengthening the illusion through a deliberate use of dullness. Small wonders become greater when they feel like you are getting a reward. Entering a new town in Morrowind feels all the more exotic, actual and populated when you've just had to trek across a square mile of ...
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