The folks at Blaze/Xploder are serious about cheating. They've been pioneering new ways of cheating at videogames for quite some time now, and they've been getting these cheats to the public as fast as can be imagined. They continue this trend today with Viva Piñata - Trouble In Paradise cheats - available on the very day the title launched. Get the full scoop in their press release, on GameVortex.com.
Here are the last ahead-of-release Viva Piñata: Trouble in Paradise videos before Rare's gardening sequel hits the shops tomorrow.
From GAMER.tm: Gamers in Belgium and Holland will be paying more than other European countries for Banjo Kazooie Nuts & Bolts and Viva Pinata: Trouble in Paradise, due to the cost of translating both games. While both titles are widely expected to go on sale for around EUR 39 in most major markets, it seems that gamers in Holland and Belgium will be paying EUR 59 for Pinata 2 and Banjo Nuts & Bolts respectively. When asked by Dutch site Perfect-Rare why this was the case, a Microsoft Benelux spokesperson blamed the cost of translating both games and the relative size of both markets for the decision.
Recent claims indicate that Rare, the development team behind the Banjo and Viva pinata games, allmost bought us a horrible cross console hybrid... well nearly...
WorthPlaying writes: Trouble in Paradise invites gamers to return to magical Piñata Island. Unfortunately, not all is well on the island, as Professor Pester along with his gang of Ruffians have wiped out Piñata Central's computer records, which poses a threat to parties everywhere. Rare revealed that Viva Pinata: Trouble in Paradise has been released to manufacture.
OXM: An early achievements leak for Viva Piñata: Trouble in Paradise has revealed it will ship with 4-player online co-op. It's the 'Full House' achievement that gives the game away. To unlock the achievement, you have to Play 4 Player Online Co-op for 1 hour. There's not really much room for guesswork left after an achievement description like that.
As we all know, the upcoming Viva Piñata Trouble in Paradise will feature numerous improvements: new climates, several new species, multiplayer options… But probably the the most relevant innovation will be the use of the Xbox Live Vision Camera to create new gaming experiences.
Speaking to VideoGamer.com at the Develop conference in Brighton last week, Nick Burton, a senior software engineer at Rare, has assured Xbox 360 gamers that there's plenty more to come from the console. You never can push them as far as they can go. The reality of the peak performance of the console is yes, you could look to a generation beyond where we are now and think, yeah, I could use that power. But the reality is in 360 and the PS3 and the latest generation PC graphics, the amount of power in the GPUs is such that you're more bound by your creativity and the aesthetic you're going for than you're really bound by polygon pushing power, said Burton. You're probably actually more bound maybe by art authoring and the amount of data throughput that, just the amount of memory you'd need, but I don't think 360 has reached its limit.
Microsoft has today announced the September 5 European release of Viva Piñata: Trouble in Paradise, the sequel to the acclaimed garden management sim from Rare. The game will feature over 30 new piñata species, expanded co-op play and multiple gameplay modes designed to get the whole family involved.
Gameplay footage? Nah, you're not interested in that. Check out this wicked CGI Viva Pinata: Trouble in Paradise video Microsoft's just released. It erm, shows off some new Pinatas at least.
The follow-up adds the obligatory extra critters, new environments as well as something called Pinata Vision, which lets you pick up Viva Pinata trading cards in shops, and the slap them in front of your Vision Camera to put them in your game.