Too Human

Also known as: Too Human: Part 1

It's funny how the games business works. Big successes become popular franchises, we keep buying 'em because they keep getting better, and developers keep churning 'em out. Later, we'll complain about Call of Duty being the same stupid thing, buy it, verify our complaint, and keep the cycle strong. What about the stuff that doesn't review well, though, or doesn't sell, or doesn't quite live up to the hype? Those games are usually left for dead, and an original IP hoping to make its big break becomes a one-shot failure.

Aren't these the games we should see sequels to? Disappointing games are the ones that need the most improving, and are the games that'd benefit the most from a second chance. Remember, Assassin's Creed eventually became Assassin's Creed II. We'd love to see some of this generation's biggest bummers – even if they had a lot going for them – take off bigger than they have...


Charlie Barratt - GamesRadar
By Charlie Barratt posted 1 year, 9 months ago

Hey, did you know that videogames are made by people? It's true! Real, live people with their own unique thoughts, opinions, personalities and senses of humor. Imagine the stories such people might tell… especially when discussing the thing they spent literally thousands of hours struggling to put together.

This, after all, is why movies have director tracks, why books have forewords and why albums have liner notes – discovering an artist's creative process, no matter what the medium, is fascinating. So why don't more games give us that glimpse?

Portal did. Today, we learned that Monkey Island 2 Special Edition will as well. Here are the next five games we'd like to learn everything about...


When you look back over the past ten years, what will you remember? The sparkly new consoles? The fantastic new franchises? The exciting, unforgettable moments that made you proud to be a gamer?

Yeah, we’ll certainly reminisce about those over the coming week of decade-themed features. We’ll pick the best characters, the sexiest stars, the most memorable moments and the important-est games.



Some games just never stand a chance, do they? Hated on from the moment they’re announced for a variety of reasons, they’re critically stoned by journos and gamers long before anyone lays finger on pad. The following titles all fall into this category of pre-release hatred. Whether they betrayed their series’ heritage, alienated PC gamers or their developer simply shouted his big fat mouth off too much; these games loved


By GamesRadar US posted 3 years, 1 month ago

Just a few weeks ago we celebrated the very best of 2008 with our Platinum Chalice Awards.Today though, we must temper our merriment with disdain and head-sagging shame, for these are the moments that truly made our stomachs turn.


Think you're hardcore? By current standards you might be. But you're still a noob. Here's why.

Charlie Barratt - GamesRadar
By Charlie Barratt posted 3 years, 6 months ago

The worlds of Too Human are as tricky to describe as the game itself. Based heavily on two distinct and different genres - sci-fi cyberpunk and Norse mythology - the setting promises to be one that players have never, ever visited or experienced before.

Gods and goddesses still rule over mankind, but enhance their divine powers through cybernetic upgrades.


Charlie Barratt - GamesRadar
By Charlie Barratt posted 3 years, 7 months ago

 

The worlds of Too Human are as tricky to describe as the game itself. Based heavily on two distinct and different genres - sci-fi cyberpunk and Norse mythology - the setting promises to be one that players have never, ever visited or experienced before.

Gods and goddesses still rule over mankind, but enhance their divine powers through cybernetic upgrades. Machines threaten to eradicate all humans, but only by reaping our


By GamesRadar UK posted 3 years, 7 months ago
After a week of eye-popping sexy lady types, we thought it was only fair that we should give some exposure to a few of God's burnt cookies.

Charlie Barratt - GamesRadar
By Charlie Barratt posted 3 years, 7 months ago

What does a god sound like? What about a demon... or a severed head?

These seem like random and bizarre questions to most of us, but to the men and women who create videogames, they are of crucial importance. Moreover, they must be answered. Imagining a fictional universe in your head or in a sketchbook is one thing; transforming those fantastical worlds and characters into something that others can experience - and fully believe - is

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