Tony Hawk's Proving Ground


By Steve Bailey posted 4 years, 6 months ago
Aug 20 2007 We're now nine games into Tony Hawk's virtual career, a carnival of score-obsessed, larger-than-life skateboarding that's been one hell of a ride, and one that's given us knuckles of steel. Irrepressible as always, Tony's back for more - Proving Ground should be hitting stores in November - but will you be joining him? Yes, in short, thanks to the way the game expands its Nail the Trick system. You remember how even the most sneering of burnt-out Hawk vets were refreshed by this

By Paul Ryan posted 4 years, 6 months ago
Aug 15, 2007 We got our first hands-on time with the soon to be released Tony Hawk's Proving Ground, and after getting more than our fair helping of asphalt to chew on, we handed the controllers sheepishly back to the nice people at Activision. We were a bit out of practice since the last few iterations of the game haven't really given us much reason to upgrade our older version, but Activision was kind enough to give us a look at what the game looks like in the hands of players who have a bit

By Justin Leeper posted 4 years, 7 months ago
As long as gravity remains relatively constant and there's enough wood to make skateboards, the Tony Hawk series will never stop. Despite that predictability, Activision and developer Neversoft tend to give us enough improvement and innovation from installment to installment to pique our curiosity. Enter Tony Hawk's Proving


By GamesRadar US posted 4 years, 8 months ago
Woah there, Tony. Its barely been six months since Project 8 hit, and the Hawk series is back with a feature-packed revamp thats primed to make the worlds premier skating series soar again - and potentially derail EAs impressive new rival Skate. Development began on Proving Ground while Project 8 was only partially complete. It is, once again, a seamless world, but broken up into three distinct districts, based on Washington DC, Philadelphia and Baltimore City. Doesnt sound like much? Well,
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