Alright so i didnt wanna have to do this but this game, on xbox 360, has officially pissed me off, tony andhis group of game creators, testers, and who ever else helped develop this game on this platform screwed it up. It went from the enjoyable playstation 2 game where the mission where well thought out, and not scattered, very discriptive. Now im not sayin that this game is a total loss. The buildings, people, bails, gore, and overall graphic layout is amazing, but i think thats the only things they focused on. As far as the mission, though once u learn or hear about them u can complete them at your own pace, but they have no structure, they just throw out mission and then its like they go "oops we forgot about this which will allow u to do that" so they throw that little bit into your already in progress mission. Then once involved in a mission they give u no instruction or sense of direction on how to complete it, so u have to fail and restart and fail and restart until uve basical freestyled your way to a rookie level and by then your. Already pissed cause u had to figure out the damn mission yourself instead of them properly explaining it to you.. so basically you have to improv your way through the whole game, which is fun for a while, but then the glitches come in, theres a mission preventing me from completing it, to where i have to grind around a ledgeand do a few grind variations on it before i reach the end. Sounds simply, yea it should be, but the horrible glitch dosnt allow my variations to be counted, until i reach the very end of the rail, frustrating right, well im pretty good a ledge and rail grinding and manueling, so i figure its not biggy, but it is, see with speed i can only pull off 3 variations before i reach the end of the ledge, and with moderate speed i can pull off all 4, but i cnt reach the end of the ledge. Now i should be able to pull of all before i even get close to the ledge but the game doesnt see it that way. Theres a few more but i dont feel like discussing that. Now the errors are minor, but annoying. Just makes the game on this platform way less enjoyable and way more point oriented if ur wondering where that came from just do one of the missions where u have to beat the other challengers in a point race.
Pro Skater goes amateur - and it looks like the best yet
Oct 23, 2006
Monday 23 October 2006
Remember when, after a thumb-bruising all-day session of Tony Hawk's Pro Skater on PSone, you found yourself imagining what a skateboarding game would be like in the future? Well, going on our recent experience, Project 8 is pretty much that game.
It'll make you love your skateboard as much as your skater - listening to its wheels click-clack over every crack in the pavement and ring off every surface so perfectly, you'll want to coast and grind everything in the world
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Activision lets us loose in multiplayer, where the real Tony pros play
Oct 12, 2006
To seasoned Tony Hawk pros, single-player mode is akin to storytime in kindergarten. Hardcore fans play for the challenge and competition - finding the best lines to maximize combos and rack up insane point totals to best their rivals and impress any suitors that may inexplicably be watching. They're gonna drop a deuce in their baggy shorts when they get to play Project 8 on next-gen consoles.
Sure, the game features a livelier, more active story mode world and leaderboards for every goal to
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Last year's run was a test - welcome to the skate franchise's future
Sep 14, 2006
Here are the three words that defined our hands-on time with Tony Hawk's Project 8: Nail the Trick. While Tony Hawk's American Wasteland was a quickie port for last year's Xbox 360 launch, THP8 already looks, feels and plays like the next-generation potential star it is - and a good part of that is due to this new control scheme.
Nail the Trick is a much-talked about new game goal and control mechanic for pulling off precision kickflips and board rotations in real time. It's simple: Ollie off
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Old fashioned cube gleaming is for lamers, this is next-gen
Jul 24, 2006
Tony Hawk has been freaking people out with his skateboard antics since before many of us were even born. Still, as creative as he is with his plank, the games that bear his name had begun to stagnate with formulaic gameplay, dragging a once proud franchise into yawn-tastic territory. But this is the next generation, and all the stops have been pulled on Tony Hawk's Project 8, the newest board-riding banquet from the Hawkman.
When Neversoft (developers of the decade-spanning series) dropped by
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ESRB Rating
Tony Hawk's Project 8 is rated: Teen
Blood,
Crude Humor,
Language,
Mild Violence