
In videogames (as in real life), dance isn’t typically perceived as a means of conflict resolution so much as it is something that sells motion controls and body-sensing cameras. And that’s kind of a shame, because the handful of dance-offs that games have treated us to over the years – expected and otherwise – have provided moments that were a hell of a lot more memorable than those 427,836 times we shot a guy. Done right, a dance battle – and by that we mean an in-game dance battle, not the kind that requires stomping on a pad or actually dancing in front of a camera – can be exciting, visually fascinating and potentially hilarious, even if most of them boil down to mashing buttons on cue. What follows are a few of our favorites...
The second-to-last mission in the original StarCraft's Terran campaign gives you a strange directive: while you're supposed to wipe out every trace of the hyper-advanced Protoss aliens, you're specifically ordered not to bother the swarming, bestial Zerg situated right near your base. What happens once you carry out those orders affected us in a way we never knew a real-time strategy game could.
We've played a fair few Simpsons games in our time. It goes with the job - there have been so many they're hard to avoid, like the Army Men games, or Dynasty Warriors (just considerably better). But none have really gone down as classics in the Videogaming Bible of all Things Great (if such a thing existed obviously).
It looks like this might be about to change, however, with a game that comes from both the company who (arguably) knows most about videogames, EA, and the people who (unarguably)