Team Fortress 2


Tyler Nagata - GamesRadar
By Tyler Nagata posted 1 year, 8 months ago


Team Fortress 2 is now available for Macs via Steam, so we figured it’d be a good excuse to highlight the Scout in today’s edition of Game music of the day. The smack-talking Bostonian seems to be one of the less appreciated classes in the game, which is a shame because he’s so useful. Plus he has an amazing theme song, too!

By Paul Ryan posted 2 years, 9 months ago

“Guns don’t kill people, bullets do.” But do they have to? Not at all, and in fact, this is all the destructive power you’re going to get out of shooting bullets.


By Joe McNeilly posted 2 years, 10 months ago

Cue the banjo! It wouldn’t be the Week of Hate without our trademark “100 Reasons” videos. In case you missed it, last year we targeted game platforms. So this year we thought we’d change it up and go after a few popular genres. Up first, the ubiquitous shooter.



Tyler Nagata - GamesRadar
By Tyler Nagata posted 3 years, 4 months ago

You’re not supposed to like griefers. You’re supposed to look down on their childish pranks designed to frustrate and humiliate. You’re supposed to frown at the way they ruin it for everyone else. But we don’t care as long as it’s funny. That’s why we’ve collected some of our favorite game-related pranks of all time.


Two minutes. One video. Fifty-five perforated skulls.

David Houghton - GamesRadar
By David Houghton posted 3 years, 11 months ago
Deliberately trying to ruin someone else's game online is something we can't approve of. But if you do it well enough, it's something we can definitely laugh at. 

By Tom Francis posted 4 years, 9 months ago
Back in 1996, two Microsoft executives quit their spectacularly high-paid jobs, formed a games company and made the best game ever. Twice. They didnt like the way retailers were throttling the industrys creativity, so they cut them out. They did what a lot of mod teams were doing, they hired them. They published any game they liked through their digital distribution network, however commercially risky, and saved several independent developers in the process. Their revolution was so successful
Most Commented
Connect with GamesRadar