Oct 22, 2007
Shooting - or knifing, or just trusty old punching in the balls - someone that youve already killed has been a gaming guilty pleasure since Castle Wolfenstein, but never before has it been a reason to buy a game. Yet so much work has gone into the enemy damage system in the upcoming FPS Soldier of Fortune: Payback that you may find yourself spending more time devising creative ways to maim prone enemies than playing the actual game.
This is hardly an exaggeration: developer