SKATE


By GamesRadar US posted 4 years, 11 months ago
Tony Hawk's had his day in the sun. Seriously, for years we sat and played eight iterations of the once-innovative skateboard king. We used to amaze ourselves and others with each million-point combo, but it was probably around the time we started to play as Bam Margera that our hearts sank. No one legitimately stepped up to The Hawk until now. EA and their bottomless wallets are crafting SKATE, which they hope will redefine what skateboarding culture in videogames is all about. Check out our

By GamesRadar US posted 4 years, 11 months ago
How did you get involved with Danny Way? What input has he had? Balmer: We're stoked about his involvement. He doesn't need the money and only gets involved with projects that align with his vision for skateboarding. He's helped us understand the physics behind huge airs, and been involved in extensive mo-cap sessions. He's helped the game feel "right." The screenshots are a) Very real looking and b) Very empty. Will the game be predominantly a solo experience? Balmer: Skating is not a team

By GamesRadar US posted 4 years, 11 months ago
Cast your eyes over San Vanelona - SKATEs fictional, open-world city that captures the best elements of San Francisco, Vancouver, Barcelona, the Hoover Dam and New Yorks financial district. An ultimate playground. 1) City district NY and LAs real-life financial districts are packed with hand rails, smooth marble ledges, rolling banks and absurd skateable sculptures - plus high security. 2) Mini-suburbia Porches, miles of curb and lines of parked cars? Were thinking that this is where SKATE

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